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#46
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![]() The only reason his picture may have been removed is because it was a duplicate. I removed a F'Ton of images that were the same for fighters who made sense. Other then adding new fighters I was making new renders for the fighters who didn't have unique images.
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#47
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![]() can someone reupload the links please
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#48
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![]() When I download these files my winrar says the file is either unknown or damaged. Can anyone currently download and use these files? If someone has the files and will upload them I would be greatly appreciative.
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#49
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![]() You need to update your version of WinRar to 5.x+ It uses the new rar format.
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#50
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![]() Later this year I'm going to redo this mod from the ground up. Sorry my images disappeared, you can find the on my deviant art page in the meantime.
I will also remake all my renders in iray if I find it worthwhile to do. My objective is to try and do a render/character a day I just been needing to build a much faster PC. |
#51
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![]() Quote:
Anyhow: great that you're working on it some more. |
#52
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![]() Does anyone know where to find all of the new characters and renders that have been created that are not in x-cve? I wanted to play a new game without regens and wanted to add more characters to make this game possible.
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#53
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![]() Quote:
![]() Meanwhile I started conversions to iray (slowly). Here's some previews. More on the bucket. ![]() ![]() ![]() |
#54
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![]() Those I-Ray Renders are beautiful, I'm going to be doing the same. What settings do you use to setup the scene.
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#55
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![]() I think these are shot with the 'wmma' lightning from the TEW rerender thread (page1).
I use v4 but have bought a converter for the skin texture. You just apply it to m4 and use the lightning provided by this board. On these renders I haven't even edited the default surface settings. I must say they don't always come out great but some look way better. http://www.daz3d.com/iray-converter-...ation-4-bundle |
#56
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![]() I use the smart iray converters for Genesis 2, I got good base results but a lot of tweaking was still neccesary.
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#57
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![]() Quote:
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#58
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![]() I will work on this tonight!
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#59
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![]() Quote:
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#60
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![]() Would love to see some more renders. What kind of suggestions are you after?
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