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  #781  
Unread 06-04-2018, 11:14 AM
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Hazemore Hazemore is offline
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Quote:
Originally Posted by BrokenCycle View Post
You can run it as many times as you want. You can either choose your own employed fighters, or have the game spawn/hire low level fighters for you. Please be aware, however, that if you use spawned fighters too much, the game will end up slowing down because of the volume of created fighters. I would suggest hiring fighters of your own for the show. It's fairly tedious, but it does work out.
but isnt it all about new workers coming in? that's what the TV show is about? also how do you spawn fighters?

Last edited by Hazemore : 06-04-2018 at 11:20 AM.
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  #782  
Unread 06-04-2018, 12:05 PM
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BrokenCycle BrokenCycle is offline
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Originally Posted by Hazemore View Post
but isnt it all about new workers coming in? that's what the TV show is about? also how do you spawn fighters?
I'm going to be honest, I have no idea what you're talking about. I'm assuming you mean the Reality TV Show?
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  #783  
Unread 06-05-2018, 01:55 AM
KholDrum KholDrum is offline
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Originally Posted by GUINNC View Post
Does anyone know how long Olympians are out for? I had someone qualify and they've been gone two years
They will be out until the next Olympics happens, it could be up to 4 years.
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  #784  
Unread 06-06-2018, 08:51 PM
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GUINNC GUINNC is offline
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Has anyone successfully taken over a company? I hate that we can't launch our own developmental territory when taking over a company is near impossible in this game!
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  #785  
Unread 06-07-2018, 01:19 AM
raufbold raufbold is offline
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Poach their talent, raze their homes, burn their crops... until they go into debt. Then take them over. Not that it makes much sense to me though, as you can do very little besides give them broad instructions on how many shows to have, which weight classes to open/close, who to feed and who to protect, plus call up and loan out fighters. Might seem enough, but I would prefer direct control.
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  #786  
Unread 06-10-2018, 02:51 PM
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Blackman Blackman is offline
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Anybody else who's seen crappy regens with the "constant takedowns" attribute that somehow dominate. It's like their takedowns can't be stopped even though their stats are decent at best.
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  #787  
Unread 06-10-2018, 07:05 PM
Magx950 Magx950 is offline
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Could somebody please explain to me the point of doing a reality TV show? it costs a lot of money and i don't see what the benefits are supposed to be.
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  #788  
Unread 06-10-2018, 11:23 PM
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BrokenCycle BrokenCycle is offline
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Originally Posted by Magx950 View Post
Could somebody please explain to me the point of doing a reality TV show? it costs a lot of money and i don't see what the benefits are supposed to be.
It's actually really good if you take the time to sign the fighters yourself. It gets them quite a lot of popularity. Really amazing for, say, adding a new division into your company.
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  #789  
Unread 06-11-2018, 04:01 AM
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Blackman Blackman is offline
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Quote:
Originally Posted by Magx950 View Post
Could somebody please explain to me the point of doing a reality TV show? it costs a lot of money and i don't see what the benefits are supposed to be.
You make loads of money so that shouldn't be an issue.

Other benefits are:
- Creates rivalries (but also friendships which can be very awkward for your new division)
- Builds quick experience for the finalists
- Free pop for the coaches every week to aid a future main event
- Builds your company's pop every week for close to 1%

Especially the latter effect shouldn't be underestimated. .6 x 14 weeks = 8.5%. To get that effect you'll need like 5 succesfull PPV's which is not that easy. Here you just get it, provided the coaches are entertaining. You don't necessarily need the UFC formula with "rival" coaches. Just take two marketable guys with low popularity and it might skyrocket.

When is it not interesting to have reality TV shows? Only when you're already HLI and can't rise anymore. Then you're better off having prelims instead of some throwaway show where the "final" isn't even the co-main event or you'll simply lose pop.
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  #790  
Unread 06-12-2018, 01:38 PM
Mjchartrand Mjchartrand is offline
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Is there a way to have more strikes in a fight? Ive noticed a five round fight will end with 10 strikes for each fighter and no takedowns but still be regarded as a great fight. Is there a way to make more strikes but still keep the KOs down?
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  #791  
Unread 06-12-2018, 01:44 PM
Mjchartrand Mjchartrand is offline
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Does chin strength go down from absorbing strikes but not getting KO’d?
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  #792  
Unread 06-13-2018, 06:56 AM
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christmas_ape christmas_ape is offline
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Quote:
Originally Posted by Mjchartrand View Post
Is there a way to have more strikes in a fight? Ive noticed a five round fight will end with 10 strikes for each fighter and no takedowns but still be regarded as a great fight. Is there a way to make more strikes but still keep the KOs down?
I'm not experienced enough to answer this fully, but one idea you could try is to edit to fight engine (technically I think you have to copy the default one to create your own), this could get a little detailed but especially if you're happy to play around with it I'm sure you could get the results you want. For example you could decrease the effectiveness of head movement, or perhaps increase the effect of punching technique. I'd assume this would result it more strikes and if you wanted to counteract this to make sure it didn't lead to too many KO's you could increase chin strength or something like that.

Quote:
Originally Posted by Mjchartrand View Post
Does chin strength go down from absorbing strikes but not getting KOd?
That looks correct according to the help file it gets worn down during the fight 'i.e if a fighter takes multiple shots to the head' it says this makes him more likely to get stunned or knocked out so implies that it goes down from just usual strikes.
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  #793  
Unread 06-13-2018, 07:10 AM
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christmas_ape christmas_ape is offline
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I'm creating a mod using TV characters and want to have female characters but I'm not sure how many I'm going to be able to get.

So three questions really;

1: If I was to create women divisions but with a low amount could I just create 1 womens weight class? Would this have any negative effects? I assume I would need to make them all a similar weight? If I still wanted to have some weight difference between the women but wanted to keep them in one division how big could the range be for 1 single division?

2: If having just 1 womens division isn't possible, could i just make the women characters actually men? With it being TV characters I don't mind inter-gender fights (I'd actually prefer that than them being separate) but again is there any negative effects of doing this? The only one I can think of is unless I just make everybody gay then there would be no new relationships between anybody.

3: How small do you think a weight division can realistically be? I'm hoping to create just 2 or 3 promotions but then some unemployed fighters to fill out the database. How many fighters would you say I need in each weight class?

Thanks for any help I've only really just started with WMMA and so I'm throwing myself into the deep end a bit by starting with this mod.
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  #794  
Unread 06-13-2018, 08:00 AM
Mjchartrand Mjchartrand is offline
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Quote:
Originally Posted by christmas_ape View Post
I'm not experienced enough to answer this fully, but one idea you could try is to edit to fight engine (technically I think you have to copy the default one to create your own), this could get a little detailed but especially if you're happy to play around with it I'm sure you could get the results you want. For example you could decrease the effectiveness of head movement, or perhaps increase the effect of punching technique. I'd assume this would result it more strikes and if you wanted to counteract this to make sure it didn't lead to too many KO's you could increase chin strength or something like that.



That looks correct according to the help file it gets worn down during the fight 'i.e if a fighter takes multiple shots to the head' it says this makes him more likely to get stunned or knocked out so implies that it goes down from just usual strikes.


Thanks for the help! I wonder if I just drop the effectiveness of punching power while making movement also less effective.
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  #795  
Unread 06-15-2018, 12:53 PM
will_d19 will_d19 is offline
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is it possible to use the editor to bring a fighter out of retirement? I want to edit Lesnar so he's an active fighter but can't see anything in-game that allows me to change it
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