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  #61  
Unread 11-04-2020, 09:36 AM
Toshev88 Toshev88 is offline
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Originally Posted by Derek DiBenedetto View Post
World Boxing Manager is very good base-wise (if very dated looking), yes. I did try to contact the '2013' Title Bout makers with no success so far.

I think I have a solid base started up with my own product, and it should be nicer and slicker to use and be just as engaging, I think. Some screens and details should be up on Grey Dog soon.
This might be a bit controversial but if you can put similar attributes as Title Bout Boxing and then we can recreate its database


I think community kept it up to date to a year or two ago

this can become a good franchise. Box is trending again and it will be nice Wrestling/Boxing/MMA under one roof

Co
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  #62  
Unread 11-04-2020, 12:35 PM
Judoku1819 Judoku1819 is offline
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Originally Posted by Toshev88 View Post
I think community kept it up to date to a year or two ago
The active members over there are actually still doing ratings updates to this day. The biggest selling point with TBCB is their sim engine. It's very very good and with the historical fighters their engine is also extremely accurate.

That being said, I'm super excited that Derek has decided to take this project up and his passion has me hopeful for a good boxing simulator.
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  #63  
Unread 11-06-2020, 12:25 AM
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Munit Munit is offline
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Been hyping myself up about a good boxing sim from greydog. I'm curious how the sim will emulate boxers with a lot of fights on their record. Theres so many boxers who have a ton of fights in their career.. it can't even be compared to mma. Will be cool to see boxers with over 100 fights.
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  #64  
Unread 11-06-2020, 08:03 AM
BigT BigT is offline
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eBoxing Promoter is probably worth a look at for ideas of how a promotional game may look. It is a free browser game.

Last time I played it, I quite liked how they went about the amateur scene which is the future lifeblood of boxing. I.E. turn amateurs turning pro after the Olympics etc
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  #65  
Unread 11-08-2020, 05:40 AM
Champman0102 Champman0102 is offline
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There was also this that never got made, but it looked awesome, like Football Manager, but for the boxing world.

Maybe take some inspiration from this too? like the UI, which looks crisp in this.

https://www.facebook.com/RingKingsGame/
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  #66  
Unread 11-08-2020, 12:10 PM
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Originally Posted by Champman0102 View Post
There was also this that never got made, but it looked awesome, like Football Manager, but for the boxing world.

Maybe take some inspiration from this too? like the UI, which looks crisp in this.

https://www.facebook.com/RingKingsGame/
That UI is amazing!
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  #67  
Unread 11-10-2020, 01:13 PM
ahmedleo414 ahmedleo414 is offline
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I would defenitly check out MDickies Reach
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  #68  
Unread 11-12-2020, 02:11 PM
Derek DiBenedetto Derek DiBenedetto is online now
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Originally Posted by ahmedleo414 View Post
I would defenitly check out MDickies Reach
Interesting ideas (a few of which I will implement in terms of setup), but the version I got barely was usable on Win10 (cursor lag), and that music is one of the most annoying things ever.
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  #69  
Unread 11-13-2020, 01:03 AM
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Originally Posted by Derek DiBenedetto View Post
Interesting ideas (a few of which I will implement in terms of setup), but the version I got barely was usable on Win10 (cursor lag), and that music is one of the most annoying things ever.
Any updates you can share about the game you're developing ? Fun info?
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  #70  
Unread 11-13-2020, 08:20 AM
Derek DiBenedetto Derek DiBenedetto is online now
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Originally Posted by Munit View Post
Any updates you can share about the game you're developing ? Fun info?
The UI is being worked on right now, but otherwise, details and game name should be coming soon. The UI will be quite slick and polished (no big surprise from my stuff really) and easy to get going, but have enough depth to be interesting.

Fighter, trainer and corner man selection screens are finished now.

There will be a forum here and announcement soon!
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  #71  
Unread 11-13-2020, 09:44 AM
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Quote:
Originally Posted by Derek DiBenedetto View Post
The UI is being worked on right now, but otherwise, details and game name should be coming soon. The UI will be quite slick and polished (no big surprise from my stuff really) and easy to get going, but have enough depth to be interesting.

Fighter, trainer and corner man selection screens are finished now.

There will be a forum here and announcement soon!
Man, I honestly don't care about boxing but a Greydog boxing universe might just get me hooked

We'll see most of the compatible features we have in WMMA 5 in it, Derek?
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  #72  
Unread 11-13-2020, 05:41 PM
Surfer Surfer is offline
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Excellent news, keep up the good work Derek.... I can't wait to finally play a boxing game from Greydog...
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  #73  
Unread 11-13-2020, 07:53 PM
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Quote:
Originally Posted by Derek DiBenedetto View Post
The UI is being worked on right now, but otherwise, details and game name should be coming soon. The UI will be quite slick and polished (no big surprise from my stuff really) and easy to get going, but have enough depth to be interesting.

Fighter, trainer and corner man selection screens are finished now.

There will be a forum here and announcement soon!
Thank you for the response! Been addicted to watching boxing matches ever since you announced the idea of making it a game from Greydog. Seriously cant wait for the screenshots and more info. One suggestion tho, please give us the ability to have tournaments in the game. I need to get my Ali Trophy Tournament going. Itll be interesting too see the whole game world too, really hoping this mirrors Wmma in some kind of way. The more in depth we can get about boxers, promotions, fights, rankings, purse bids, title unifications, olympics, match cards etc the better. Also interested in how many countries will be in the game as boxing is a universal sport at this point tbh.

Last edited by Munit : 11-13-2020 at 10:40 PM.
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  #74  
Unread 11-14-2020, 07:59 AM
Derek DiBenedetto Derek DiBenedetto is online now
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Quote:
Originally Posted by Munit View Post
Thank you for the response! Been addicted to watching boxing matches ever since you announced the idea of making it a game from Greydog. Seriously cant wait for the screenshots and more info. One suggestion tho, please give us the ability to have tournaments in the game.
For now at least, the game will be set in the US, with the timeframe being young boxers (19-25 mostly) just turning pro, and entering the pro ranks. The world will consist of (initially) 7 weight classes with 10 boxers in each class, and fighting among themselves for titles in each class.

The default universe will be randomly generated each game (of course there will be options for you to create your own universe with real boxers, trainers, etc. from whatever era you want).

You select up to 3 boxers (1 per class) and control their negotiations for money, their training, and their progress, signing them to contracts that may change over time. Their skills will develop (or not!) as you assign training and manage them, and each boxer will have 8 skills, including Strength, Footwork, Stamina and Reflexes, along with ratings for Jab, Cross, Hook and Uppercut, along with a hidden 'Potential' stat that may dictate how well they develop.

You'll hire a Trainer and a Corner Man to help you manage your fighters of course, with their own set of stats, including Judgement, Wisdom, etc.

This isn't really a 'booking' simulator, as Boxing is somewhat different than Wrestling in this regard. If your boxers do well, the purses will be able to rise up and you'll earn more, and even the right to fight for a title at some stage for big bucks. Injuries, accidents, etc. may happen that can derail a figher's career of course.

Over time, I can add other countries, etc. as demand dictates. The design will be very modular so that expansion of the game will be easy.
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  #75  
Unread 11-14-2020, 07:12 PM
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Munit Munit is offline
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Quote:
Originally Posted by Derek DiBenedetto View Post
For now at least, the game will be set in the US, with the timeframe being young boxers (19-25 mostly) just turning pro, and entering the pro ranks. The world will consist of (initially) 7 weight classes with 10 boxers in each class, and fighting among themselves for titles in each class.

The default universe will be randomly generated each game (of course there will be options for you to create your own universe with real boxers, trainers, etc. from whatever era you want).

You select up to 3 boxers (1 per class) and control their negotiations for money, their training, and their progress, signing them to contracts that may change over time. Their skills will develop (or not!) as you assign training and manage them, and each boxer will have 8 skills, including Strength, Footwork, Stamina and Reflexes, along with ratings for Jab, Cross, Hook and Uppercut, along with a hidden 'Potential' stat that may dictate how well they develop.

You'll hire a Trainer and a Corner Man to help you manage your fighters of course, with their own set of stats, including Judgement, Wisdom, etc.

This isn't really a 'booking' simulator, as Boxing is somewhat different than Wrestling in this regard. If your boxers do well, the purses will be able to rise up and you'll earn more, and even the right to fight for a title at some stage for big bucks. Injuries, accidents, etc. may happen that can derail a figher's career of course.

Over time, I can add other countries, etc. as demand dictates. The design will be very modular so that expansion of the game will be easy.
I think the comparison everyone is going for here is wmma (or at least the people who mentioned it ). The game sounds super fun and like it'll be a good time. Sad about the booking aspect. I feel like we should have the ability to add our own weight classes like wmma. Wmma did so much right when it came to combat sims. Boxing and mma are different like I stated before, but that engine blew me away personally. Hopefully we can get a lot more countries added too. Like I said the more in depth it is the better for everyone.
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