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  #1  
Unread 04-20-2018, 01:02 PM
HRTVAndrew HRTVAndrew is offline
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Default Movie Tycoon 7 Interest Thread

Hey, everyone! Hope all is well.

I've been spending some time digging back into the old MT5 and MT6 threads. The game is a gas when it gets going, and it was fun modding the sixth version of it before real life became too busy. That game ended six months ago, and I'm curious to see if anyone would be interested in playing/modding again. I know Russell (who was one of the game's most ardent players) did something to get himself banned, so we'd need to trudge on without him, but this is something that's been pretty well-supported in the past.

I likely cannot mod the game, but I'd be happy to provide guidance to anyone who's interested (plus, of course, play the game myself!). If anyone wants more information on this, check out the links below.

MT5: http://www.greydogsoftware.com/forum...d.php?t=538083

MT6: http://www.greydogsoftware.com/forum...d.php?t=539075
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  #2  
Unread 04-20-2018, 02:40 PM
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FlameSnoopy FlameSnoopy is offline
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I'd definitely be interested in participating. It was a sad way to leave MT5 like that, but real life got in the way with all the stuff previously mentioned and actually had to move as well at the very same time so was MIA for a while there, but all settled in now. Anyway, I've always had a lot of ideas for the game (mostly on the running things side though). I think adding even more calculations to the actual database would make running the game so much faster, like automatically having it calculate potential wage for lead / support / director roles and getting a different database to "run" movies in. So there would be all the stuff included that was previously hand calculated, but automatically done as soon as like story rating and production budgets etc would be set.

I've actually been trying it out a couple of times in the obvibase website we used previously, it wouldn't be too hard too implement. Obviously the talent database would have to be built from scratch, but that could be done on the fly. Also with some of the parts automated, could have more variety in stats than just Starpower, which would make picking talent much more important and less of a crapshoot.

Well this got a bit long, just some thoughts. Interested for sure!
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  #3  
Unread 04-20-2018, 03:14 PM
merrykieran2 merrykieran2 is offline
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I'd love to play this again. Honestly it's so much fun to read through everyone's movies and also making my own
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  #4  
Unread 04-20-2018, 06:46 PM
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Are you kidding? Of course I'd be in. Heck, I just come up with a new outline earlier this week that could be a perfect game opener.
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  #5  
Unread 04-20-2018, 09:14 PM
Mr. Jones Mr. Jones is offline
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Quote:
Originally Posted by HRTVAndrew View Post
I know Russell (who was one of the game's most ardent players) did something to get himself banned, so we'd need to trudge on without him, but this is something that's been pretty well-supported in the past.
(Raises hand in embarrassment over that incident)

Anyways, i'm 100% in for another round of Movie Tycoon. I feel like I need to bounce back after a lackluster go around last time (only one movie released and two movies that got cancelled).

I already have one finished and a ton of movie concepts waiting in the wings, just make it official and i'll be ready to roll.

Though maybe not in the same snakeskin I've played with the last three games...

EDIT: On another note, I would also like to see some new players join in as well. Nothing against the crop playing, it's just that at some point seeing the same people make movies does lose it's luster after a time. It doesn't even have to be out right newcomers, maybe veterans from past games that haven't played in a while can return if they want to.

In the end, I just want to see this game return and with a head of fire like with MT5 and to a lesser extent 6 (And maybe a mixture between both versions' rulesets if possible).

Last edited by Mr. Jones : 04-20-2018 at 09:56 PM.
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  #6  
Unread 04-20-2018, 10:03 PM
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I entered this last time and then got really busy with uni and missed everything, but I'd really like to take part this time!
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  #7  
Unread 04-21-2018, 12:02 AM
HRTVAndrew HRTVAndrew is offline
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Quote:
Originally Posted by Mr. Jones View Post
(Raises hand in embarrassment over that incident)

Anyways, i'm 100% in for another round of Movie Tycoon. I feel like I need to bounce back after a lackluster go around last time (only one movie released and two movies that got cancelled).

I already have one finished and a ton of movie concepts waiting in the wings, just make it official and i'll be ready to roll.
Just happy you're still around! I didn't see whatever it was that happened, so seeing you around is great.

It's awesome to see the interest and some ideas going around. With that in mind, here are some questions/concepts for us to throw around.

1) Near the end of MT6, there was an idea that gained some steam centering around pre-existing players being able to carry some funds over from previous games (thus avoiding getting knocked down to $10 million after hitting nine figures previously). I saw the point there, but I think that if we do something like this, returning players' funds should be capped at $25 or $30 million. That way, there's still some challenge involved when starting out (if I'm able to bring in $100 million, for instance, I can do whatever I want right away, and I don't think that's in the spirit of the game).

2) FlameSnoopy, I'm happy all is well, and I love the thought process behind automating some of the steps. That'll lessen the load on mods moving forward and offer some transparency for newer players, which I love. The only thing I'm a little hesitant about is working in whether an actor/actress likes or hates a role. That probably still has to be in the hands of the mod, right?

3) I motion to keep the "extra rule" we put in place in MT6 after I took over (I was pretty proud of this, and it could be of some use to players early in the game, when it's tougher to put movies together on a shoestring budget). For a refresher, here's what it was, copy-pasted from a post in that thread.

"Every studio has the option of filling one (AND ONLY ONE) minor role per film with an extra, at the cost of $100k. Said extra will not have a name and will not be added to the database. They will be complete unknowns, with star power of 0.0. What this means is that they will not contribute anything positive to the movie with their acting performances, and could, in fact, contribute negatively towards the film's final rating depending on the dice roll/Lady Luck factor. Having said that, this is an option in play for studios on smaller budgets, or those who don't have an idea on an actor to play a certain small part in a film.

To clarify once again, here are the limitations of the Extra Rule: Extras cannot fill lead or major roles, and you may only use one per film. Do not expect a cheap extra to come out of nowhere and become a star, as this rule is my version of the old axiom, "you get what you pay for." At best, the acting quality will be 25. With that in mind, it is still preferable to search the database and find actors that are more well-known. However, there are certain instances (especially early in the game) where using the Extra Rule could be a good idea."
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  #8  
Unread 04-21-2018, 12:21 AM
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FlameSnoopy FlameSnoopy is offline
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Quote:
Originally Posted by HRTVAndrew View Post
Just happy you're still around! I didn't see whatever it was that happened, so seeing you around is great.

It's awesome to see the interest and some ideas going around. With that in mind, here are some questions/concepts for us to throw around.

1) Near the end of MT6, there was an idea that gained some steam centering around pre-existing players being able to carry some funds over from previous games (thus avoiding getting knocked down to $10 million after hitting nine figures previously). I saw the point there, but I think that if we do something like this, returning players' funds should be capped at $25 or $30 million. That way, there's still some challenge involved when starting out (if I'm able to bring in $100 million, for instance, I can do whatever I want right away, and I don't think that's in the spirit of the game).
Personally, I'd prefer if everyone started with the $10M, since every MT has been different and it'd be more fun for everyone if it started even, but it's not a deal breaker either way really.

Quote:
Originally Posted by HRTVAndrew View Post
2) FlameSnoopy, I'm happy all is well, and I love the thought process behind automating some of the steps. That'll lessen the load on mods moving forward and offer some transparency for newer players, which I love. The only thing I'm a little hesitant about is working in whether an actor/actress likes or hates a role. That probably still has to be in the hands of the mod, right?
Yeah, that'd have to be done on a case by case basis, but it isn't hard and only adds fun to the game IMO.

Quote:
Originally Posted by HRTVAndrew View Post
3) I motion to keep the "extra rule" we put in place in MT6 after I took over (I was pretty proud of this, and it could be of some use to players early in the game, when it's tougher to put movies together on a shoestring budget). For a refresher, here's what it was, copy-pasted from a post in that thread.

"Every studio has the option of filling one (AND ONLY ONE) minor role per film with an extra, at the cost of $100k. Said extra will not have a name and will not be added to the database. They will be complete unknowns, with star power of 0.0. What this means is that they will not contribute anything positive to the movie with their acting performances, and could, in fact, contribute negatively towards the film's final rating depending on the dice roll/Lady Luck factor. Having said that, this is an option in play for studios on smaller budgets, or those who don't have an idea on an actor to play a certain small part in a film.

To clarify once again, here are the limitations of the Extra Rule: Extras cannot fill lead or major roles, and you may only use one per film. Do not expect a cheap extra to come out of nowhere and become a star, as this rule is my version of the old axiom, "you get what you pay for." At best, the acting quality will be 25. With that in mind, it is still preferable to search the database and find actors that are more well-known. However, there are certain instances (especially early in the game) where using the Extra Rule could be a good idea."
Yeah, it's a good rule. Fits well for that necessary bodyguard or whatever that doesn't really have any lines.
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  #9  
Unread 04-21-2018, 06:16 AM
merrykieran2 merrykieran2 is offline
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I also believe that everyone should start with 10 million because it is more equal is that way
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  #10  
Unread 04-21-2018, 10:59 PM
Rayelek Rayelek is offline
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I'd be interested in playing. I probably wouldn't have time to mod the game (I make it on the site once a day, when I'm on my laptop before bed usually) but if no one else is available, I'd be willing to take a crack at it.
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  #11  
Unread 04-22-2018, 01:32 AM
Mr. Jones Mr. Jones is offline
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Quote:
Originally Posted by merrykieran2 View Post
I also believe that everyone should start with 10 million because it is more equal is that way
We kind of have to start with 10,000,000. It's become almost a tradition to do so.

Anyways, allow me to expand further on my idea to mix MT5 with MT6 for MT7. What I had in mind was that we would combine what worked the best from both games and combine them to make Movie Tycoon 7.

Like say, the movie reviewing system could go back to what was used in MT5 at first, but after the official review, to determine what the score of the movie is you could use the MT6 style to go from a scale of 1 to 5.

It would work like this:

Official Review:

Scores:
Writing Quality:
Production Quality:
Acting Quality:
Character Quality:
Final Score:

I would also propose keeping the genre idea for MT6 but expand it to include more genres like Biography, Mystery and Disaster.

As for what I would like to see for MT7, I have a few suggestions.

1. A Star Power Reform

I'll be honest: My version of the rating system swung too far towards both pendulums (positives and negatives) and while it did add into the excitement of it all, it also took away from some of the reality of it.

For the next game, I would like to fix this by arranging the following:

1-10: Instead of a loss 0.5 to 2.0, make it 1.0 to 2.0 to show how unforgiving the public can be after a terrible performance.
11-20: This is now a 0.1 to 1.0 loss, not much changes here.
21-35: This is the major difference from the last score system, this entire 21 to 35 ratio is the 'safe space' for actors who put on average performances. You don't gain anything, but you won't lose anything from it either!
36-40: Good performances are 0.1 to 1.0 SP. You did good work in this one, and thus, you deserve to get something from it.
40-45: A great showing deserves a great reward. 1.0 to 2.0 SP gains it is.
46-50: Only the absolute best performances can receive SP gains this high. 2.0 to 4.0 SP.

Niche Genres: If a certain actor is cast in a genre he or she is most known for or is at their personal best at (like say Leonardo DiCapiro and Drama or Brad Bird and Animation) that grants them a higher chance of success in the role should they be casted.

'Niche genres' do not have belong to everyone, as the game moves on, some movie stars may eventually find their own niche genre if they nail a certain genre of movies a number of times or maybe they excel in more than just one. Some are better off without having a niche genre at all!

This isn't to say the actors with 'niche genres' can't be successful in other genres, but it's more to cement the fact that they are most known and likely perform better under a certain type of film.

Another suggestion involving niche genres: If the actor in question get any score less than a 25, the damage should be slightly higher than usual as the audience will feel that the actor in question has disappointed in a genre they are usually very good at. It isn't a major decrease, but it should be noticeable enough.

A loophole to this rule is that they can be forgiven for this, if they are not in a leading role.

The Nicholas Cage Effect: When an actor has had two movies where they rolled anything lower than 21 or they star in two movies that have an overall rating lower than 2.5, they enters into a slump where the decreases in Star Power are doubled for every bad movie they enter. Even worse off? The safe space of 21-35 no longer applies to them. They either broke their slump or they didn't.

The M. Night Shamalayn Effect: On the other hand, if an actor with SP under 1.0 has two successful movies where the actor has rolled a 40 or more or they lead or are a major character in two movies that are rated higher than 3.0, there is the potential for them to go on a hot streak that makes them all the rage in Hollywood. This also means any gains they get are doubled and the safe-space they garner is widened to include 11-20, meaning the only thing that can stop their grove is either a really bad showing or they aren't cast for another three movies and Hollywood simmers down about them.

The Return Of Boss/Writer/Tranverse Mode?: This one is a long shot, but I feel like one of the best additions in the Movie Tycoon games came from the second version of the series thanks to Goliath's idea of Boss, Writer and Tranverse Modes. It helped create a realistic atmosphere that the forum game has thrived on ever since.

In a nutshell:

Boss Mode: The mode that focuses less on writing ability and focused more on general luck, this prevents especially bad ideas to get overly high ratings. As a result, it forces studios to put more effort into their movies regardless on what they make.

Writer Mode: Pretty much how the game is played. It's 50% concept, 50% luck. Good rolls can make up for a bad concept, but a great concept will be hindered by lady luck turning on you.

Tranverse Mode: If someone in Writer Mode is in a rush and can't go as detailed as usual for their movies or someone in Boss Mode has a movie that is their own personal pet project or is super confident in the movie's success, or they just want to try something different: They should consider this mode to help them out.

Boss Mode Users: One transverse movie per week.
Writer Mode Users: Three transverse movies per week.
Studios In General: Can run one daily movie and one transverse movie.

Reviewer's Committee: This has been suggested before, but I feel like now is finally the time to have more than one reviewer again. I think one of the keys to Movie Tycoon 1's (Movie Game) success was that it had more than one person helping with reviews. This helps to create a sense of unpredictability in reviewing a movie as you never know who it is you'll be getting.

Realistically: At least four reviewers would do the trick. And it be anyone you want. Do they want to make a studio on the side? Go for it! Are you more interested in the reviewer's side of things, that's fine as well! Anyone who wants to take part in this side of the game is welcome.

As an added bonus, any reviewer can fill in as a substitute host if the original host is unavailable or must take a break, hence guaranteeing life after the original host has stopped posting.

And those are my suggestions for the next Movie Tycoon game.
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  #12  
Unread 04-22-2018, 12:35 PM
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Sco xY2Jx Sco xY2Jx is offline
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I feel I may have peaked last time round with "American Idiot" picking up a plethora of awards but you can certainly count me in for another round, sir.

I also enjoy your additions to the game and provided interest in it is maintained, it should be an excellent go-around.
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  #13  
Unread 04-22-2018, 02:26 PM
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FlameSnoopy FlameSnoopy is offline
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I guess if other people are interested in running it, I'll hop on as a player instead. I already have a solid idea for a movie!
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  #14  
Unread 04-22-2018, 02:47 PM
Mr. Jones Mr. Jones is offline
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Quote:
Originally Posted by FlameSnoopy View Post
I guess if other people are interested in running it, I'll hop on as a player instead. I already have a solid idea for a movie!
Oh trust me, i'm not running this game again. I've shown that i'm not the right person to run it twice now.

HTRV is probably too busy to run the game himself, so if you're looking to jump back into it: You're free to do so if you want.
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  #15  
Unread 04-22-2018, 03:06 PM
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Are the "rules" for running this recorded anywhere?
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