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  #1  
Unread 05-31-2019, 12:50 PM
Derek DiBenedetto Derek DiBenedetto is offline
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Lightbulb Dev Diary #11: Crew Promotion

After doing some deep work on the engine itself, I decided that for now your crew will have a chance of stat gains after level ups and once at the start of each year.

A random stat will go up a point, but it will favor the stats you've used more often in the roll, meaning if you use a guy for Petty Crimes more often, his chance of that stat going up 1 point moves up as well.



But...his yearly salary may go up too. As he gets better, he'll ask for more cash to compensate himself. The way of the world.

The screen above will display at the end of each year, what stat went up, and how much more money they're asking for. Concise and simple to digest, the way i'm aiming the entire game to be designed.

Comments?
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Last edited by Derek DiBenedetto : 05-31-2019 at 01:01 PM.
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  #2  
Unread 06-04-2019, 02:02 PM
Baybarza Baybarza is offline
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Pretty good
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  #3  
Unread 06-04-2019, 06:05 PM
Antonin Antonin is offline
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Sounds nice and simple, but I'm a bit confused by the concept of "level up."

And in real life, the way I understand it, gang members don't ask their crew leader or boss for a bigger salary, unless they want to arouse suspicion and get themselves whacked. He might let them keep more of the money they take in on different scores because he thinks they deserve it.
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  #4  
Unread 06-04-2019, 07:08 PM
Derek DiBenedetto Derek DiBenedetto is offline
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Quote:
Originally Posted by Antonin View Post
Sounds nice and simple, but I'm a bit confused by the concept of "level up."

And in real life, the way I understand it, gang members don't ask their crew leader or boss for a bigger salary, unless they want to arouse suspicion and get themselves whacked. He might let them keep more of the money they take in on different scores because he thinks they deserve it.
This is in essence what's happening: A guy is asking for more because he's become more valuable to the crew. It's a game balance thing too I guess.

'Level Up' - In the game, when a crew completes a task, they gain some exp. If they cross the next level's requirement, they level up and possibly gain a random point to their stats. Eventually, you can 'burn' them if they become a liability or too expensive, or get too old to be useful (stats may stop increasing or even go down as they age).
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  #5  
Unread 06-17-2019, 06:09 AM
LordJinji LordJinji is offline
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I think I'm a bit too late on the party, but I have a suggestion. I was reading about the street generation bit, but I thought to myself than 10 streets are not enough for more than a single organization to fight control over, so I suggest a borough/neighborhood system.

What does this mean?

It means that there will be a number of boroughs/neighborhoods comprised of 10 streets, and the player and the AI will scramble for control of these neighborhoods.

I think it will be a very nice touch.
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  #6  
Unread 06-21-2019, 05:47 PM
Derek DiBenedetto Derek DiBenedetto is offline
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LordJinji: Thanks for the suggestion! Yes, it's 12 streets, but its also assumed that other shadow organizations are fighting for that turf as well, including a hidden leader that you must seek out during the course of the game who will give you no end of headaches. For now it helps to narrow the focus and keeps it from being too sprawling to keep track of.
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  #7  
Unread 06-23-2019, 08:41 AM
Antonin Antonin is offline
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Quote:
Originally Posted by LordJinji View Post
I think I'm a bit too late on the party, but I have a suggestion. I was reading about the street generation bit, but I thought to myself than 10 streets are not enough for more than a single organization to fight control over, so I suggest a borough/neighborhood system.

What does this mean?

It means that there will be a number of boroughs/neighborhoods comprised of 10 streets, and the player and the AI will scramble for control of these neighborhoods.

I think it will be a very nice touch.
It would be nice if the street name file could be edited.
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  #8  
Unread 06-23-2019, 09:04 AM
Derek DiBenedetto Derek DiBenedetto is offline
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Quote:
Originally Posted by Antonin View Post
It would be nice if the street name file could be edited.
It'll be a basic text file, fully editable. Same with the crew names and such.
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  #9  
Unread 06-23-2019, 03:33 PM
Antonin Antonin is offline
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Quote:
Originally Posted by Derek DiBenedetto View Post
It'll be a basic text file, fully editable. Same with the crew names and such.
Great! That means I can start a crime family in my old neighborhood, and have former classmates as my "crew".
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  #10  
Unread 06-24-2019, 06:31 AM
Derek DiBenedetto Derek DiBenedetto is offline
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Quote:
Originally Posted by Antonin View Post
Great! That means I can start a crime family in my old neighborhood, and have former classmates as my "crew".
Oh yes...possibilities are endless. You can rename the streets for ones in your real neighborhood, or you can name the crew after real gangsters and assign them stats as you see fit (Al Capone, John Dillinger, etc).
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  #11  
Unread 07-01-2019, 12:23 AM
LordJinji LordJinji is offline
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Query: Is the organizational structure for all of the enterprises the same? (Boss-Captain-Soldier/Don-Capo-Soldier) Or is it modifiable?
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  #12  
Unread 07-01-2019, 10:58 AM
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hellshock70 hellshock70 is offline
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Definitely liking and following this.
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