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  #211  
Unread 02-01-2018, 07:02 PM
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pantaloons pantaloons is offline
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Originally Posted by southernwebb04 View Post
Maybe someone can help me, it's (I think) a pretty basic question.

I want to do a Real World + Cornellverse + Thunderverse save. I know this would normally make the database really, really big, but I'm just hoping to import the workers only.

I know I can do the import feature and be good to go. If I was playing a Real World save from say 2006, are the Cornellverse/Thunderverse imports date of births static? If they don't make their debut until 2010, when I import them in 2006 it should hold them until that date, correct?

I feel like I know the answer on them being static, but I just wanted to make sure. Also useful for a historical Real Life mod and being able to import say TheWho's January 2018 database workers, and Kevin Steen not debuting in 1986 but the debut date 'coded' into the database I'm importing from.

Thank you in advance.
Yes, their debuts will happen when they are set to happen, not when you import them. In your example, Kevin Steen would debut when he is set to in the mod you are importing him from, not 1986. You won't have to worry about 4 year old Kevin Steen as an active wrestler.
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  #212  
Unread 02-02-2018, 06:15 AM
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Originally Posted by pantaloons View Post
Yes, their debuts will happen when they are set to happen, not when you import them. In your example, Kevin Steen would debut when he is set to in the mod you are importing him from, not 1986. You won't have to worry about 4 year old Kevin Steen as an active wrestler.
actually that sounds amazing, imagine the tiny brainbusters and powerbombs he and Sami would do
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  #213  
Unread 02-11-2018, 11:29 AM
hurri hurri is offline
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If I want to take worker pictures from a fictional c-verse mod and put them into the default DB as free pics, how do I do this?

thanks!
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  #214  
Unread 02-11-2018, 01:16 PM
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Originally Posted by hurri View Post
If I want to take worker pictures from a fictional c-verse mod and put them into the default DB as free pics, how do I do this?

thanks!
If they're set as free pictures in the other data, just copy and paste them in the default picture folder and then import them in the editor under free pictures.

If they're not set as free pictures anywhere, you need to add them picture by picture using the editor.
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  #215  
Unread 02-13-2018, 05:01 AM
ArcheoOutOfNowhere ArcheoOutOfNowhere is offline
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Haven't found the answer somewhere else, so I'll ask here:

1) if I'm creating a mod to add people in the future, what's the best way to give them a random chance at greatness: just leave the potential at "Random" and give them basic stats (and if it's that, what should those stats be ?) or rate them like they'd be in real life (knowing that the people I want to add are workers from small French companies, so most of them won't have a higher in ring skill than 40 following TheWho's way of rating) which leaves them with a better chance to start as already decent but might make it so that every single one of them will improve much more than the level they should be (as I'm gonna hire all of them at one point or another) ? I know I can make agers, but that would only mean I can have them reach their IRL level, when I want a debuting guy to have "equal" chances to become as good as Bryan, Jericho or Bret Hart in the ring, to reach a "decent indy guy" level or to become worse than they are. Basically, if there was a possibility to have all stats be random (but influenced by how good the dojo trainers would be, I guess), I would use that.

2) is there any way to have the favored product change (and the companies adapt if they're smart enough) over the years without setting it at a specific date like "Once we're in January 1971 Week 1, the product will go from that to that" ? As I'm gonna use bizzo2k excellent mod as a basis, I kinda need the product to go from "We want wrestling only, no angles and only 1vs1" to "We want Sports Entertainment" in some countries, but to do it organically would be better because that way I won't know in advance when I'll need to change my own product. (Note that maybe this would happen already and I don't know it, as I've never played historical mods before)

3) if someone is not debuted yet, can I already put relationship/family links for that worker ? Like Eloanne and Ragnar Rok are married in real life, but since they're debuting in the 2000's and I start the save in 1933, can I make it so that they'll get married no matter what (even if after that, they can get divorced) ? Same for friends, brothers, or even father and son.

4) Is there any way to ensure two workers won't have bad chemistry, but can have either neutral or good chemistry ? If I'm not mistaken, you can force a choice between the three, but not just let your possibilities open while making sure the team won't be awful. Obviously, I'm not even sure I can make chemistries with people who haven't debuted, but you already know that.

Thanks for any answers you can give me to any of those questions !
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  #216  
Unread 02-13-2018, 07:48 AM
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Quote:
Originally Posted by ArcheoOutOfNowhere View Post
Haven't found the answer somewhere else, so I'll ask here:

1) if I'm creating a mod to add people in the future, what's the best way to give them a random chance at greatness: just leave the potential at "Random" and give them basic stats (and if it's that, what should those stats be ?) or rate them like they'd be in real life (knowing that the people I want to add are workers from small French companies, so most of them won't have a higher in ring skill than 40 following TheWho's way of rating) which leaves them with a better chance to start as already decent but might make it so that every single one of them will improve much more than the level they should be (as I'm gonna hire all of them at one point or another) ? I know I can make agers, but that would only mean I can have them reach their IRL level, when I want a debuting guy to have "equal" chances to become as good as Bryan, Jericho or Bret Hart in the ring, to reach a "decent indy guy" level or to become worse than they are. Basically, if there was a possibility to have all stats be random (but influenced by how good the dojo trainers would be, I guess), I would use that.

2) is there any way to have the favored product change (and the companies adapt if they're smart enough) over the years without setting it at a specific date like "Once we're in January 1971 Week 1, the product will go from that to that" ? As I'm gonna use bizzo2k excellent mod as a basis, I kinda need the product to go from "We want wrestling only, no angles and only 1vs1" to "We want Sports Entertainment" in some countries, but to do it organically would be better because that way I won't know in advance when I'll need to change my own product. (Note that maybe this would happen already and I don't know it, as I've never played historical mods before)

3) if someone is not debuted yet, can I already put relationship/family links for that worker ? Like Eloanne and Ragnar Rok are married in real life, but since they're debuting in the 2000's and I start the save in 1933, can I make it so that they'll get married no matter what (even if after that, they can get divorced) ? Same for friends, brothers, or even father and son.

4) Is there any way to ensure two workers won't have bad chemistry, but can have either neutral or good chemistry ? If I'm not mistaken, you can force a choice between the three, but not just let your possibilities open while making sure the team won't be awful. Obviously, I'm not even sure I can make chemistries with people who haven't debuted, but you already know that.

Thanks for any answers you can give me to any of those questions !
1) Yet to debut wrestler should start with about what they started with in reality for skills. If you set them all at excellent potential, everyone has an equal chance to be good-great, but not it's not a promise. They still need to be booked properly, built properly, and work with talented guys to really develop. Also, Agers are literally only used to change the picture used in the game. Has no effect elsewhere.

2) Set up eras in the editor before the game. Have different eras have different trending product types. Make sure that each promotion has lee-way in their Minimum/Maximum for each product type. If Max is heavy, the promotion won't switch to Key Feature since heavy is the max.

3) If someone is married before they debut and the person they married are in the database, then yes, set the marriage up. Same with any family relationships or friends.

4) They either have to be preset to great, good, neutral, poor, or awful or it can be random. So, to answer your question, no it's not possible to ensure that.

Last edited by Jaysin : 02-13-2018 at 07:58 AM.
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  #217  
Unread 02-13-2018, 07:56 AM
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WillyWillyWilly WillyWillyWilly is offline
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Is there a way for a worker to have two relationships with one person. Like Shane McMahon would be blood relative to Vince, but he also hates Vince?
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  #218  
Unread 02-13-2018, 07:57 AM
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Originally Posted by WillyWillyWilly View Post
Is there a way for a worker to have two relationships with one person. Like Shane McMahon would be blood relative to Vince, but he also hates Vince?
If you wanted that exact relationship, you would use the Family Feud relationship
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  #219  
Unread 02-13-2018, 12:13 PM
ArcheoOutOfNowhere ArcheoOutOfNowhere is offline
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Quote:
Originally Posted by Jaysin View Post
1) Yet to debut wrestler should start with about what they started with in reality for skills. If you set them all at excellent potential, everyone has an equal chance to be good-great, but not it's not a promise. They still need to be booked properly, built properly, and work with talented guys to really develop. Also, Agers are literally only used to change the picture used in the game. Has no effect elsewhere.
Thanks for the infos !

I have a question though. Wouldn't putting "excellent" potential means that, provided I hire every one of them and book them properly (including good opponents, etc), all of them would be reaching what I'd call "WWE/NJPW/ROH level" at least ? I'm more or less trying to simulate how the French scene would change if, rather than complete nobodies to train them, they'd have people with a lot of talent and pop (and hopefully a decent booker as well): while not everyone would become a star because you can't train a broomstick to become Chris Jericho, I'm guessing you'd have more Will Ospreay and almost no random amateur jobbers who shouldn't ever wrestler in front of more than 10 people.
With excellent potential, and considering so far I have 164 guys set in 85 years (so I'd have for the first decades 20 or so guys, then in the 2000 a lot more -but then I expect I'd be at Global level, or at the very least able to hire some of the best), it seems to me that it'd become easy to make them all into stars, so I suppose I should just use Random and hope for the best.

But the first part of your answer is interesting, so now all I have is to create "basic" profiles fitting for each style (or at least those needed), then modify it a tiny bit, rather than have to watch tons and tons of amateur guys to get a better feel if I should set their Brawling stat at 30 or 45
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  #220  
Unread 02-13-2018, 04:14 PM
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Bigpapa42 Bigpapa42 is offline
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Quote:
Originally Posted by ArcheoOutOfNowhere View Post
Thanks for the infos !

I have a question though. Wouldn't putting "excellent" potential means that, provided I hire every one of them and book them properly (including good opponents, etc), all of them would be reaching what I'd call "WWE/NJPW/ROH level" at least ? I'm more or less trying to simulate how the French scene would change if, rather than complete nobodies to train them, they'd have people with a lot of talent and pop (and hopefully a decent booker as well): while not everyone would become a star because you can't train a broomstick to become Chris Jericho, I'm guessing you'd have more Will Ospreay and almost no random amateur jobbers who shouldn't ever wrestler in front of more than 10 people.
With excellent potential, and considering so far I have 164 guys set in 85 years (so I'd have for the first decades 20 or so guys, then in the 2000 a lot more -but then I expect I'd be at Global level, or at the very least able to hire some of the best), it seems to me that it'd become easy to make them all into stars, so I suppose I should just use Random and hope for the best.

But the first part of your answer is interesting, so now all I have is to create "basic" profiles fitting for each style (or at least those needed), then modify it a tiny bit, rather than have to watch tons and tons of amateur guys to get a better feel if I should set their Brawling stat at 30 or 45
As Jaysin says, the Potential setting simply means what their ceiling could be. A worker who debuts as pretty mediocre but with excellent potential is not guaranteed to become a top level worker. There are factors that impact it - starting age, injuries, where they work, etc. Conversely, I've seen mediocre workers who start at 30 years old and have low potential set still develop really well because they are on a roster with great in-ring talent, they work constantly, and that maxes out their skills to the limit of their potential.

Personally, how I set workers to debut depends on the balance of the mod and the intent. A mod that is skilled pretty high on average - so midcard talent in a big company have really strong Psychology on average, meaning they can put on good matches really easily - then I don't mind having young workers debut as top level workers from day one. But if the balance is lower - similar to the Cverse, Tverse or Mod Squad mods - then I might be more hesitant. I might not have them debut as dead average workers, but as good workers with room to grow and potential set so they are likely to get there.

This is something I spent a bunch of time trying to tune when I tweaked a version of the 2001 WCW Lives mod to suit a particular scenario. It took quite a bit of tweaking and testing to find a balance I liked, but that was to suit my particular tastes. I came up with a couple of different "debut level" models, and found that they tended to develop to the expected level.
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  #221  
Unread 02-13-2018, 09:17 PM
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Hey guys, I don't want to be a nuisance by creating a whole new thread for this. It might not be related to modding as this thread intended, but does anyone have the Organic background? I'm looking to make worker pictures and I can't seem to locate it. Thanks.
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  #222  
Unread 02-13-2018, 10:46 PM
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Jaysin Jaysin is offline
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Originally Posted by RKOwnage View Post
Hey guys, I don't want to be a nuisance by creating a whole new thread for this. It might not be related to modding as this thread intended, but does anyone have the Organic background? I'm looking to make worker pictures and I can't seem to locate it. Thanks.
I'm a little puzzled by this. Organic doesn't have a background. It's just a border around a 150x150 image.
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  #223  
Unread 02-14-2018, 07:45 AM
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Originally Posted by Jaysin View Post
I'm a little puzzled by this. Organic doesn't have a background. It's just a border around a 150x150 image.
Lol, I have very limited graphical skills. I thought there might have been something special about the one I used to use that made it work. I can make my own then. Thanks.
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  #224  
Unread 02-15-2018, 07:43 AM
mrwhippy mrwhippy is offline
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What determines whether a worker is thrown into Time Decline? Is it purely down to the "random number" assigned on startup?

Is it impossible to predict without hard setting it? I've been experimenting with altering resilience and toughness stats of a 39 year old worker but he's pretty much always in decline on startup regardless.

I don't mind him being in different stages of decline sometimes, hence me not wanting to hard set it.
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  #225  
Unread 02-15-2018, 11:33 AM
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FlameSnoopy FlameSnoopy is offline
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Originally Posted by mrwhippy View Post
What determines whether a worker is thrown into Time Decline? Is it purely down to the "random number" assigned on startup?

Is it impossible to predict without hard setting it?
Indeed it is.

As the modder, you have to make the decision of which is worse: hard set Decline/Relevancy/Retirement Ages, or the very real possibility of them being in time decline once the save begins.
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