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  #1  
Unread 11-30-2013, 12:19 PM
Adam Ryland Adam Ryland is offline
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Post Attribute Suggestions

If you have suggestions for attributes to add, please add them to this thread rather than making separate topics.
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  #2  
Unread 12-01-2013, 05:53 AM
Socko Socko is offline
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Let's get this party started ..

Inspired Intro
- This worker has a trademark entrance that creates a certain aura for them going into each match.


Gives the wrestler concerned a small Momentum advantage going into his matches, and maybe the starting initiative?

Speciality Match: Cage
- This worker is proficient at Cage Matches.


Gives the wrestler concerned a Modifier (both when attempting to win, and avoiding a loss?) to all Chance to Win rolls when competing in Cage Matches. Naturally, there could be variants for different match types.

Blinded By The Light
- This worker's ego tends to cost them, as they spend far too much time showboating.


Lowers the wrestler's Chance to Hit when performing Taunts, or makes it easier for their opponent to Rush Taunts?

Last edited by Socko : 12-01-2013 at 06:09 AM.
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  #3  
Unread 12-04-2013, 07:34 AM
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D. Boon's Ghost D. Boon's Ghost is offline
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Cat Like Reflexes: Harder to shake the ropes against?
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  #4  
Unread 12-04-2013, 02:12 PM
Socko Socko is offline
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Partners In Crime
- This worker has an uncanny knack of working in tandem with their manager.


Leads to any managers assigned to them to interfere more often? Not sure if possible, but could there be a Tag Partner variant, where the man on the apron distracts the referee?
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  #5  
Unread 12-04-2013, 02:54 PM
Adam Ryland Adam Ryland is offline
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Good stuff so far
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  #6  
Unread 12-04-2013, 09:56 PM
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D-Lyrium D-Lyrium is offline
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Superman!: The wrestler has an X% chance (with success/failure being determined at the beginning of each match) of being able to perform a Finisher-level move on an opponent two size categories above the normal limit for that move, though once the move hits the ability is lost for the rest of the match. So the game decides whether the ability works or not at the beginning of the match, and if it does, the size limit of all his finishers is effectively raised until he hits one that uses the ability (ie, one he couldn't have normally performed).

This would help simulate big moments like Hogan slamming Andre, or Cena FU'ing Big Show, whilst keeping them relatively 'special'.

Could even have two levels, with level 1 being 1 size category above, and level 2 being 2 size categories above.
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  #7  
Unread 12-04-2013, 10:49 PM
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Psycho Sam Psycho Sam is offline
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Just a thought, but I feel Cannot Go Up Top should cost higher (or give less XP) than Afraid To Fly, because it essentially removes moves that an opponent can do, like a superplex, which can restrict, and even cripple, an opponent if their main attacks are stuff like superplexes.
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  #8  
Unread 12-06-2013, 09:43 AM
Socko Socko is offline
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Eternal Optimist
- This worker can perform Taunts, even when possessing negative Momentum.


- Alternatively, maybe this could be tied into Entertainer? Level 1 changes nothing, Level 2 allows Taunts when at Normal Momentum, and Level 3 allows Taunts even at Low Momentum?

Reckless Abandon
- This worker is less calculating in his actions.


^ CoH values are less important when calculating his / her next action.

Energetic Intro
- This worker has a highly intense entrance, which saps some of his Stamina, but gives a Momentum boost.

Last edited by Socko : 12-06-2013 at 08:55 PM.
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  #9  
Unread 12-11-2013, 08:15 AM
TLCJR4LIFE TLCJR4LIFE is offline
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In WS2 you could counter moves with TauntsZ


Can you add this back in attribute so guys like Hogan can still counter with the Finger Wag of Doom
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  #10  
Unread 12-11-2013, 02:29 PM
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ShadowedFlames ShadowedFlames is offline
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Intimidating Presence

Reduces opponent's CoH by x% from what would be the normal final total for some/all moves not already covered. Maybe between 5 and 10% (drop a 990 to a 900 or 945, for instance). May help against AI spamming corner slapping/top rope predator taunts.
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  #11  
Unread 12-17-2013, 10:56 PM
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D. Boon's Ghost D. Boon's Ghost is offline
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Whip Cracker: Worker's chances of Irish Whips (into ropes and corner) increases.

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  #12  
Unread 12-18-2013, 09:32 PM
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OctoberRaven OctoberRaven is offline
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Flyswatter- Your Strength is used to determine your ability to counter top rope, springboard, or slingshot moves.

(For big men who simply deflect high flying moves by brute force rather than skill)

Sneaky Pins- Your Chance of Win from pinfalls from Counters, Fall on Top, or from moves you Avoided (IE like the Big Man Splash) is increased by 5%

Blessed With The Power of The Punch- One- and only one- Instant DQ move executed by you per match is missed by the referee.
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  #13  
Unread 12-19-2013, 11:52 AM
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OctoberRaven OctoberRaven is offline
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another idea...


I'm Blind, I'm Deaf, I Wanna Be A Ref!- Referee-related random events in matches (ref bumps, refs out of position, etc) are 5/10/15% more likely to happen; this is a double-edged sword as they can hurt you as well as help you too.
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  #14  
Unread 01-19-2014, 01:40 AM
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K-Nection K-Nection is offline
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Dirtiest Player-Cheating moves do 5,10,20% more damage
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  #15  
Unread 03-16-2014, 12:54 AM
Eidenhoek Eidenhoek is offline
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Good/Bad Rester: User gains X% more health after a fall in a multi-fall match. Or, possibly, regens faster when on the apron.
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