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  #2071  
Unread 06-17-2019, 05:13 PM
Jazz49ers Jazz49ers is offline
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If I'm reading it right, usually when you're on a list, you can start typing on your keyboard to get to something. Example, if I'm looking for Chris Jericho on my roster, I can start typing his name on my keyboard to get to him. With the new list, that won't be possible.
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  #2072  
Unread 06-17-2019, 05:25 PM
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First of all, the game looks like its gonna be awesome! And I cannot wait to play it! Love most of the new features being added.

But with that said, there are still some features I would love to see in the new game. Such as integrated tournaments, a ranking system, and one more statistic for the length of a title reign.

I make a ton of tournaments in my games so it would be sweet if there was an easier way of doing them.

And I love keeping track of win/loss records for my wrestlers, but having to check each of them individually is a drag. It would be really cool if you could have a specific section where you can have the wrestlers ranked by their win/loss records. And if you have separate divisions then check who has the most wins in each one(by sorting and such). While also having the option of letting the player manually rank the wrestlers if they want. (Or just change the rankings when they think it looks off.)

Basically a Power 25 for your own company. (Like the one WWE used to have) It could also be affected by other factors such as momentum, performance, etc. I know the game has a Power 500, but I would love a smaller version of that that's just for my company and its brands, divisions, etc. And changes after each show.


And finally, a minor thing I would love to see would be the ability to know just how long someone held a title. How many days in total. (Or weeks at least.) I know you can kinda tell by looking at the dates, but it would be cool to have a specific number.


I don't think I've seen any of these things announced in the Dev Journal, but I could be wrong.(Since there's a lot.) But these are things I would personally love to see.

Once again, the game still looks amazing and I will definitely purchase it as soon as it comes out.
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  #2073  
Unread 06-17-2019, 05:31 PM
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Togg Togg is offline
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Quote:
Originally Posted by Dolfanar View Post
Ive accepted the weird TEW lunar calendar, BUT in what universe do most sim games use a 28 day calendar? Almost every sim game out there use a real world calendar. There are tons of code libraries out there to integrate a real world calendar and nearly all sports games dynamically generate schedules with them.

I'm not saying TEW2020 has to do this but 99.99999% of professional software that integrates calendars use a real world calendar, including most sports games.

As someone who loves to play historic mods, I love to have TV show counters. Booking big shows for the 100th 1000th and so on episodes. The current 28 day system... I'm use to it... I live with it... But switching to a real calendar... Would make everything so much better and feel "real". Currently you only get 48 weeks a year, when in reality there are 52. Over 10 years... That's 40 less shows.


One thing I would like to address... It seems that a lot of the new features are pushing what Adam can do with the programing to its limit. The lack of support for png, now the transparency doesn't work with keyboard inputs... Is now the time to call TEW 2020 the last of the old and move forward with a "build structure" that is more modern and supports more, so that the game doesn't reach point where it can't evolve from.
I hope that doesn't come across as a negative, I love the TEW series, it just pains me to find limits that can't be passed. Would png support make a huge gameplay difference...no but the graphic community and the possibilities would be huge.
I understand it would be a big learning curve to go to a new "build system" but with the future in mind...


P.s I've just gone back through the whole diary a re-read everything, I can't wait to pick it up on day one. The TV war features and the new promotion relationship set ups are going to make my Wcw vs Wwf dreams come true
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  #2074  
Unread 06-17-2019, 06:21 PM
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hammerglenn hammerglenn is online now
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I'm still waiting to see if there will be any changes to the current TV show Types and the implementation of C shows.

That way, B shows would be somewhere in between the current A and B shows in TEW 2016 and having C shows be what the B shows are in 2016
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  #2075  
Unread 06-17-2019, 06:26 PM
Matt_Black Matt_Black is offline
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Personally, for companies with women's divisions, I'd like to see an option in the Assistant Booker for mixed tag matches.
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  #2076  
Unread 06-17-2019, 08:35 PM
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Steven James Steven James is offline
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Quote:
Originally Posted by soxfan93 View Post
Same here. I've always hoped we could have actual date. 28 days per month isn't an issue with me, I just wish it allowed for January 4th, March 6th, etc.
Honestly, the only things the current 28 day calendar doesn't allow for is a 29th, 30th, or 31st day. So if we want January 4th we can just say it's on the first Thursday of January.

Though I wouldn't mind a standard Gregorian calendar being used. Perhaps it would be used to tie in to the calendar on the computer the game is running on. Similar to how in MDickie's games, it starts you off in whatever month of the year it is in real life when you start the game, of when making a database in WMMA 5, the starting date is the date it currently is in real life.
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  #2077  
Unread 06-18-2019, 12:13 AM
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Capelli King Capelli King is offline
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Workers in developmental territories now decide when they want to leave based on their popularity compared to the child company's rather than by how much they can still learn. This makes it more user friendly as the user won't get messages asking for call ups very often and it allows the player to use their development territories in a more flexible manner.

This was a good addition, i had my mail box constantly being clogged with mail of asking to move up. Most times i kept them there was because i wanted them to develop more hype/popularity or my main roster was pretty much maxed out with talent, i did not have enough space to push them on the main card.
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  #2078  
Unread 06-18-2019, 02:43 AM
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Quote:
Originally Posted by Togg View Post
One thing I would like to address... It seems that a lot of the new features are pushing what Adam can do with the programing to its limit. The lack of support for png, now the transparency doesn't work with keyboard inputs... Is now the time to call TEW 2020 the last of the old and move forward with a "build structure" that is more modern and supports more, so that the game doesn't reach point where it can't evolve from.
I hope that doesn't come across as a negative, I love the TEW series, it just pains me to find limits that can't be passed. Would png support make a huge gameplay difference...no but the graphic community and the possibilities would be huge.
I understand it would be a big learning curve to go to a new "build system" but with the future in mind...
I think your worries are unfounded. Adam's rewriting the entire game from scratch for 2020 and has said in quite a few entries that some of the things he's done weren't possible with the old code.
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  #2079  
Unread 06-18-2019, 04:32 AM
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Really nice to see the multiple variance options in! It's going to make a big difference when having multiple play-throughs with the same database.
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  #2080  
Unread 06-18-2019, 04:35 AM
lavelleuk lavelleuk is offline
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The data variance change is a huge one for me, I always played with it on but only really saw maybe a change of 1 or 2 for some wrestlers. Really looking forward to having a much more random database, with potentially pretty major changes to workers stats
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  #2081  
Unread 06-18-2019, 04:45 AM
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DarK_RaideR DarK_RaideR is offline
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Loving the variance addition, should add a lot of mystery, replayability and a dash of realism: a good destiny roll doesn't mean a worker will get great at everything all at once.

Real happy to read about the no-downside addition too, since I mostly play sub-Cult promotions. Coupled with the (indefinite duration) of the handshake deal announced earlier, this should really streamline roster management for small companies.
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  #2082  
Unread 06-18-2019, 10:11 AM
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K-Nection K-Nection is offline
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Quote:
Originally Posted by Editor6 View Post
I think your worries are unfounded. Adam's rewriting the entire game from scratch for 2020 and has said in quite a few entries that some of the things he's done weren't possible with the old code.
Yes but I also suggested adding support for pngs and Adam locked the thread and said even the programming language wouldn't be supporting them. http://www.greydogsoftware.com/forum...d.php?t=543688

Last edited by K-Nection : 06-18-2019 at 10:18 AM.
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  #2083  
Unread 06-18-2019, 10:12 AM
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Quote:
A worker's potential is now split up into different categories, allowing database makers a finer degree of control. The categories are Primary Skills, Mental Skills, Performance Skills, Fundamental Skills, Physical Abilities, Announcing, Colour, and Refereeing.
An excellent addition that I have personally been longing after for a long time.
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  #2084  
Unread 06-18-2019, 10:26 AM
ColossusPT ColossusPT is offline
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Quote:
Originally Posted by Vinsmoker View Post
Only those that don't have to account for 20, 30 or 50 years into one save and the same playthrough. Football Manager, for example, gets auto-thinking really fast, where you get the same outcomes after 16+ (4 World Cups) years. Or the regular FIFA and PES games rarely change from a year to year basis and stop making sense after 8 years max.

NBA games are even worse. Some games have a hard cut, where your career just ends by 2030, others will keep going, with everyone in the league being 50+ years old, while looking 20
What? In 2K you can play a Franchise for 50 years and it just keeps adding players. And where did you get the FM thing? Because I have played some saves for more than 16 years and you do not get the same results

The best sports text sim in the market uses the Gregorian calendar and it works without a single issue
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  #2085  
Unread 06-18-2019, 11:52 AM
awesomenessofme1 awesomenessofme1 is offline
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So, to clarify, the change to downsides just means that downsides start being required at the equivalent of National instead of Regional, right? That seems like it will fit well with the other changes to contracts and finances.
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