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  #1  
Unread 12-05-2013, 10:58 AM
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RayW RayW is offline
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Default Small questions that don't deserve their own thread

Figured I'd get this started since I have a couple small questions...

1. How do you get the AI to control your tag partner?

2. Do you only gain popularity if you are succesful in a storyline?
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  #2  
Unread 12-05-2013, 11:31 AM
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Pampero Firpo Pampero Firpo is offline
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1. Click on the partner's picture and then click the "Change Control" button at the bottom of the popup.

2. Don't know.

Quote:
Originally Posted by RayW View Post
Figured I'd get this started since I have a couple small questions...

1. How do you get the AI to control your tag partner?

2. Do you only gain popularity if you are succesful in a storyline?
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  #3  
Unread 12-05-2013, 11:31 AM
Tom Bombadil Tom Bombadil is offline
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Click on your partner's picture when he's in the ring and then I think the button says "Change Control" or something like that. You'll have to control him for that turn but from then on he'll be AI.

I think the only method of gaining popularity is winning specific storylines but it's possible I'm wrong.
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  #4  
Unread 12-05-2013, 11:51 AM
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You have to have a few successes in storylines. You will then get a storyline where accomplishing success will see your popularity rise.
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  #5  
Unread 12-06-2013, 04:41 AM
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Does the gameworld evolve with you? In other words: do stats increase for all workers as in TEW, or is the gameworld static like in CBH (unsure, only played the demo), where you basically start as a scrub and work your way into pro wrestling godhood while the rest remains unchanged?

I really hate static gameworlds, so I hope it works like TEW.
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  #6  
Unread 12-06-2013, 09:04 AM
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AI workers can improve and decline over time.
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  #7  
Unread 12-06-2013, 09:11 AM
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Teh_Showtime Teh_Showtime is offline
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I am pretty sure AI spirit and overall moves with their popularity but not too sure about everything else.
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  #8  
Unread 12-06-2013, 09:47 AM
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All stats rise/fall just like TEW (using similar maturity/decline ages, I mean. It's not the exact same, obviously). Overall Rating and Spirit rise and fall with popularity for AI wrestlers because the maximum value for them is based on popularity.

They also sign/get fired/quit companies too. The only thing 'static' about the game world really is the companies themselves.


One thing I would be interested in knowing, but can't be arsed to test it myself (I think I've earned a break )... what happens if a worker who starts with more than what "should" be their maximum Overall Rating and Spirit, gets demoted in popularity? I know that, under normal circumstances, a Star's maximum spirit is 800*, but is it a case of "you're a Star so your max spirit is 800" or is it a case of "you're a star so your max spirit is 100 more than it was when you were Well Known"? If he loses a 'level', does his spirit go to 500 (like it would if it happened to your user character) or does it go to 100 lower than his current maximum?

For example, Samoan Machine is an Indy Star (maximums are always based on your HIGHEST popularity globally), so his maximum Spirit should, according to career mode, be 600*. But he starts at 725. If he gets demoted, does he go alllll the way down to 500 Spirit, or does he go to 625 (100 lower than his previous maximum)?

If someone wants to intentionally suck as Samoan Machine for two months and find that out, that'd be great. _ _

Similarly, assuming that the former is true (it goes to 500, as that's the usual maximum for Well Known), if he then gets promoted again does he retain his 725 maximum spirit, or is it set back at 600?

There's a challenge for someone who's really bored. Adam could probably just tell us, but it's more fun to work things out.

(* the caps start at 350/300, and rise by 100 per level up to Star (850/800), then jump to 1000/1000 at Mega Star. So technically an Indy Star with 725 spirit has 125 'too much' (which is down to the character being particularly good in that area, not a database error)).

Last edited by D-Lyrium : 12-06-2013 at 10:23 AM.
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  #9  
Unread 12-06-2013, 11:11 AM
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Blake Trask Blake Trask is offline
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If you have broken your spirit/overall rating cap and then drop back down, at least for the player, you do not lose your gains.

I am at 310 spirit at Unknown and 410ish overall rating, both of which break the cap for unknown but which I advanced to whilst I was local talent.
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  #10  
Unread 12-06-2013, 12:15 PM
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D-Lyrium D-Lyrium is offline
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Aha, cool. I guess that was a way easier way of finding out. _
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  #11  
Unread 12-06-2013, 12:34 PM
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If I were to convert a database from TEW2013, could I go through and just set the trademarked moves (obviously with adjustments), or would I need to also create movesets?
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  #12  
Unread 12-06-2013, 12:39 PM
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You can just set the trademarked moves, the game will auto-generate movesets if you don't assign one. However, you will need to set the culture and category for each wrestler, or they'll all have access to every move (that they have the ability to perform), leading to Triple H using a Comedy Underwear Pull on Steve Austin in the main event of Wrestlemania, or Western workers who barely know where Japan is using a Japanese Binta instead of a Punch, which isn't ideal. _

Movesets are only really needed for guys with particularly limited movesets (Hi Cena!) or guys who use a lot of moves that aren't associated with their style, but aren't really trademarks either.

Last edited by D-Lyrium : 12-06-2013 at 12:50 PM.
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  #13  
Unread 12-06-2013, 12:43 PM
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As always, D-Lyrium, thanks for the help.
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  #14  
Unread 12-06-2013, 01:16 PM
Teldil Teldil is offline
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Regarding move commentary:

When writing commentary for a move, for the "move misses" situation...does it apply to one of the counters I selected to the move?
if the move has "avoid" and "block" as counters, how do I set different commentary for the block option, and for the avoid option ?
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  #15  
Unread 12-06-2013, 01:35 PM
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D-Lyrium D-Lyrium is offline
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There is no special commentary for different counters. All counters use the same commentary (except for when you counter with another move instead of an action, which doesn't use any specific commentary).
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