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  #76  
Unread 02-09-2019, 12:50 PM
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misterioso misterioso is offline
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Quote:
Originally Posted by James Casey View Post
Giving particularly poor workers development contracts
I do this for both young workers that I want to build up their skills and release, and also sign veteran workers not really good enough for my company then assign them to work my development territory, just to give them a job. Vincente Romero and Thomas Morgan are staple veterans in my developmental companies.
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  #77  
Unread 02-09-2019, 03:43 PM
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Rone Rivendale Rone Rivendale is offline
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Quote:
Originally Posted by dude-1981 View Post
Play a long term save?
You got me.
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  #78  
Unread 02-10-2019, 02:53 AM
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I turn people so rarely it's borderline disturbing.
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  #79  
Unread 02-10-2019, 10:05 AM
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I thought of something else I do. I tend to copy my latest save (for up-to-date rosters) and go into the PM phase and use that to fish for tag chemistry notes. When I get something, I jot it down on my phone. If something interesting pops up (Ospreay/Ricochet, Marufuji/Sabre) I'll brainstorm ideas and see if I can develop an entertaining story arc for them.

Last edited by soxfan93 : 02-10-2019 at 10:27 AM.
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  #80  
Unread 02-10-2019, 03:19 PM
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Quote:
Originally Posted by Editor6 View Post
I turn people so rarely it's borderline disturbing.
Same here. I basically get them to whatever they are best at and stick with it. If they are rated 87 as a face no chance I'll ever turn them heel if they are only rate 83 at it!
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  #81  
Unread 02-10-2019, 04:05 PM
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Bonafide_Bluffa Bonafide_Bluffa is offline
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Quote:
Originally Posted by BrokenCycle View Post
Make 2 hour shows 90 minutes to simulate TV. The shows are 95 minutes long, a little less than an old Raw with an overrun. When I booked WCW 95 I turned off show times so I could book 45 minute shows too.

I've always thought the game's simulation of the live experience, instead of TV, is pretty dumb.
i do this too. i get that some matches run during commercial breaks but for the most part commercial breaks are just dead air and its only really 90min of content
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  #82  
Unread 02-10-2019, 04:30 PM
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Rarely put guys over clean. I almost always run a DQ/count-out/draw in the first match and have the blow-off be a stip match. If a heel wins, usually they cheat at some point. I'll take a small rating hit, but I'll get more mileage on the feud overall.
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  #83  
Unread 02-11-2019, 03:27 PM
dude-1981 dude-1981 is offline
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Quote:
Originally Posted by Bonafide_Bluffa View Post
i do this too. i get that some matches run during commercial breaks but for the most part commercial breaks are just dead air and its only really 90min of content
You know what, you might just have inspired me to run two A shows for the first time. I could cope with two 90 minutes shows if I mostly used the auto-booker for the 2nd one but tweaked the odd thing and the main event.

I'd find it hard to think of 8 TV main events a month though. I struggle with 4...
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  #84  
Unread 02-12-2019, 01:36 AM
ink625 ink625 is offline
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I run three 3 hour A shows and a 2 hour B show, along with 2 PPVs per month, in my National level CZCW. No auto booker. I'll probably add another of each too, when I hit International in a couple months and go on another hiring spree.

I also have 40 dojos across 7 countries, 6 developmental companies featuring over 120 workers, and a main roster with 184 active wrestlers.

Last edited by ink625 : 02-12-2019 at 01:42 AM.
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  #85  
Unread 02-12-2019, 01:43 AM
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I book absolute garbage on my undercard. TEW mostly cares about the main event and the best promo, so why would I book good matches below that? And why would I waste money hiring talented/expensive wrestlers to fill the roster unless they're definitely going in one of the main event slots?

I book with my wallet. Anyone over $1000 an appearance is going to struggle to get a look in.
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  #86  
Unread 02-12-2019, 03:24 AM
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Dave E Mac Dave E Mac is offline
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Cannot believe in my own thread I forgot the Couture Twins and their sister Emily! So every game my user character is Emily Couture and also have her twin brothers Edward and Earl (one is always black and the other white). They are three created characters using the Heidenreich challenge stats. Their characters are always the same. The twins are managed by Emily. If they are heels then they are basically a trio of we are better than you fashionistas. If they are face then more of a campy runway, air head models. Its always fun as the twins will get terrible match ratings for ages. But the three of them their other stats are insane for angles so can help build things up.
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  #87  
Unread 02-12-2019, 03:31 AM
kettley kettley is offline
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I haven't played tew for years but i used to run a company as if it was some weird mma tournament league.

Basically I'd turn off face/heel divide and wouldn't use storylines.

I'd structure my roster into a number of mini leagues (sometimes I'd run 10 or more leagues for 4 workers or 7 leagues of 6 or 8 workers). Generally the leagues would be based solely on overness (so the most popular guys were in the top league but I maintained some flexibility).

I would then run a round robin tournament each of the leagues using standard 1vs 1 matches without booking a winner.

I'd track the results in a spreadsheet and have a league table. Once all the matches had been completed the winner (or top 2) would be promoted to the league above while the last place (or bottom 2) would be relegated.

The leagues would then begin again. This worked better in wmma but I didn't use it frequently in tew too.

Odd.
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  #88  
Unread 02-13-2019, 05:56 AM
EBEZA EBEZA is offline
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Quote:
Originally Posted by Gungner View Post
When playing a real life mod, I play the wrestlers entrance themes on Spotify before clicking the results for the match.
For every single match?! That must be time consuming!

Quote:
Originally Posted by ink625 View Post
I run three 3 hour A shows and a 2 hour B show, along with 2 PPVs per month, in my National level CZCW. No auto booker. I'll probably add another of each too, when I hit International in a couple months and go on another hiring spree.

I also have 40 dojos across 7 countries, 6 developmental companies featuring over 120 workers, and a main roster with 184 active wrestlers.
Rather you than me!

Quote:
Originally Posted by Zeel1 View Post
Basically ever since 2016 came out I've never really played the previous ones for any other reason but to look back on past games' title and match histories all nostalgically. Other than that, I keep them on my computer for one very rare occurrence that's somehow come up a few times with me; converting a mod from '08, then to '10, then '13 and finally to '16.

I mean if you want a mod from way back when on a recent game what else are you gonna do? It's not that weird I guess but it's one of those things I feel kinda silly doing. Especially because I genuinely only redownloaded the '10 demo purely for this purpose, I didn't even have that one until I needed to do this...
You forgot to say "oh, and I murder my wrestlers"

Quote:
Originally Posted by Dave E Mac View Post
Whenever I release someone. No matter who it is Iíll add them to my shortlist so I can keep following their career and it often take a months before Iíll think about taking them off the list.
I like to keep track of my ex-workers, but never thought to shortlist them.

Quote:
Originally Posted by kettley View Post
I haven't played tew for years but i used to run a company as if it was some weird mma tournament league.

Basically I'd turn off face/heel divide and wouldn't use storylines.

I'd structure my roster into a number of mini leagues (sometimes I'd run 10 or more leagues for 4 workers or 7 leagues of 6 or 8 workers). Generally the leagues would be based solely on overness (so the most popular guys were in the top league but I maintained some flexibility).

I would then run a round robin tournament each of the leagues using standard 1vs 1 matches without booking a winner.

I'd track the results in a spreadsheet and have a league table. Once all the matches had been completed the winner (or top 2) would be promoted to the league above while the last place (or bottom 2) would be relegated.

The leagues would then begin again. This worked better in wmma but I didn't use it frequently in tew too.

Odd.
That genuinely sounds like a lot of fun!


Another thing I like to do is choose my user character at random (when you switch from the avatars to regular workers, it automatically starts on a random worker. I use them). I then look into their default character traits and try to role-play them as best I can. So sometimes my main goal might be to get myself into the Hall Of Immortals, sometimes I'll keep myself an Enhancement Talent the entire time, building other stars. It keeps each new game fresh and different, and is actually how I decided on my first diary (cheap plug )!
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  #89  
Unread 02-13-2019, 09:26 AM
seminoledozer seminoledozer is offline
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I'm a sucker for the unemployed wrestler who is raring to go. Usually only give them a short term deal where I job them out in an attempt to keep my roster from getting too bloated. I also save companies from going out of business occasionally and have taken over bigger companies just to add a "logical" change like a 2nd TV show, a Dev company or their own broadcaster
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  #90  
Unread 02-13-2019, 04:11 PM
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sockpuppet sockpuppet is offline
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When I start a new 0 pop, 0 importance game, I'll hire all unemployed wrestlers; one or two vets, and a bunch of fresh new talent. Then I'll hire two or three established workers with PPA agreements. I'll put the belt on the best wrestler and let him(her) hold that strap for their entire run. I'll build a lot of heat for my upper midcard, and other main eventers by feeding them the rest of my roster, then when the champion starts to get stale, I'll flip the belt to someone else. I once had Danielle Sweetheart as my champion for about 18 months.
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