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  #1  
Unread 10-23-2017, 08:19 AM
Adam Ryland Adam Ryland is offline
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Default WMMA5 Developer's Journal Discussion Thread

Please use this thread for discussing the developer's journal.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
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  #2  
Unread 10-23-2017, 08:51 AM
Chernobyl426 Chernobyl426 is offline
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Already blown away and we're only two in. So excited to see a customizable fight engine that allows you to vary things to what you see fit. A true catch all change that will avoid some people feeling left out. Always wanted to increase power of ground shots to make the weight of them much heavier.

The organic biographies is awesome, and it's something I feel like most people in the community have been craving for a while. Days of going in to write your own biography at the end of their career (then losing it @ death) are over. The future is now!
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  #3  
Unread 10-23-2017, 09:40 AM
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Blackman Blackman is offline
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What a great start. Customization is all the rage right now and people are actively demanding it and using it. TEW's "arcade mode" is a prime example and the WWE2K series also use a system of damage regulation for finishers, for instance, which allows players to customize their experience.

The question still remains how broad the features are. A lot of users have requested kickboxing mods. Disabling takedown attemps alone would fulfill this demand, as we already have a 10-count system in place. We were just discussing round lenght in another thread. Hopefully this is also fully customizable (in a way it already is, aside from the numerals).
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  #4  
Unread 10-23-2017, 09:46 AM
klnOmega klnOmega is offline
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I wonder if we can set the frequency of certain moves. Then people could finally make those boxing or kickboxing mods, if we can for example, say fighters will never ever attempt a takedown.

Grwat first entry. I'm getting super motivated to finish my mod in time for 5.
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  #5  
Unread 10-23-2017, 10:33 AM
Sfelk Sfelk is offline
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I think this is Adam's way of introducing Kickboxing, BJJ and other sports in the game without losing the MMA focus. If so, it's genius! I'm really excited to see how it'll work but the idea is amazing
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  #6  
Unread 10-23-2017, 10:34 AM
caspian2 caspian2 is offline
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YESH it's finally here And I'm only talking about the Developer's Journal

Super excited about the Fight Engine Modifier. More options are always welcomed like the rest have said. Piggy-backing on this feature, I wonder if we'll actually get to edit how the fight engine text gets presented in the actual game in the future?

This might unlock the possibility for custom moves similar to Wrespi!

Awesome start like the rest have said!
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  #7  
Unread 10-23-2017, 11:28 AM
Irishwhiskey119 Irishwhiskey119 is offline
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Nothing will be better than number 1.

That will make the game so much better for data whores like myself.
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  #8  
Unread 10-23-2017, 12:09 PM
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Blackman Blackman is offline
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Quote:
Originally Posted by Irishwhiskey119 View Post
for data whores like myself.
You'd sell yourself for chunks of data?

I seem to have missed the suggestion of 'custom moves'. Would indeed be cool to see, though it seems more of an "arcady" thing. In the end it's just damage to a certain body part. Including accuracy stats tied to specific moves (spinning backfist for instance) would imo take the game too far, though it would be amazing.
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  #9  
Unread 10-23-2017, 12:32 PM
grits207 grits207 is offline
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Awesome start!

I can't see myself tinkering too much with the engine editor otherwise I will drive myself crazy with it, feeling like I need to tweak settings every time I see something that seems unrealistic to me. That said it sounds like a great feature that could have some fun potential with regards to mods.
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  #10  
Unread 10-23-2017, 01:23 PM
ripwalk ripwalk is offline
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Cool to see the developer journal started but also seems odd it will start so early and then be done by mid-November, with 1.5 months still to go to the apparent January release date. But perhaps that's the normal MO.
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  #11  
Unread 10-23-2017, 05:14 PM
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Best feature I never knew I wanted. Truly, being able to tweak the fight engine is going to iron out a huge amount of issues players have with the game that boil down to personal taste. I love it.

As far as kickboxing mods go you could simulate those pretty well in WMMA with the right attributes, but this will help too.
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  #12  
Unread 10-23-2017, 06:21 PM
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Blackman Blackman is offline
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Quote:
Originally Posted by Tag01 View Post
As far as kickboxing mods go you could simulate those pretty well in WMMA with the right attributes, but this will help too.
Technically, yes. You could mod it in while some nice tunes play in the background, but to actively add "Loves to Strike" to 2000+ workers would be a daunting task. (which is kind of why nobody did it )
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  #13  
Unread 10-23-2017, 09:11 PM
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Quote:
Originally Posted by Blackman View Post
Technically, yes. You could mod it in while some nice tunes play in the background, but to actively add "Loves to Strike" to 2000+ workers would be a daunting task. (which is kind of why nobody did it )
That's like an hour of work 😎
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  #14  
Unread 10-23-2017, 10:34 PM
pate pate is offline
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Both are fantastic
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  #15  
Unread 10-24-2017, 02:29 AM
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BHK1978 BHK1978 is offline
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This means that there is hope for stand-up fighters who are not ground orientated fighters. In the last game a stand-up fighter stood little chance against a fighter who was better at the ground aspect of fighting. This is a very good thing.

I like the whole organic bio for the game. Much more for MMA than for wrestling because with wrestling I feel the need to have more colorful bios. Whereas with MMA bios I prefer them to have just the facts.
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