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Unread 05-24-2019, 04:41 PM
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shamelessposer shamelessposer is offline
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Default Network Tweaks

There's a few features I think would help to make networks a little easier to work with and more true to life.

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Networks change over time, often drastically. To reflect this, you COULD introduce a dynamic system through which a network's successes and failures with wrestling programming influence the network's size and inclination to host more wrestling programming, OR you could just go one of two easier routes:

1.) Allow narratives to change network names (TNN to Spike, The WB to The CW), size, pro- or anti-wrestling bias, etc.

2.) A little more elaborate, allow for networks to be represented by multiple database entries, with set "transition dates" marking when a network adopts a different entry. This could allow for greater differentiation and less bloat of the narrative list.

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Networks could also stand to have set air times. This can cover a variety of roles. Older stations would sign off instead of having a graveyard shift. Adult Swim and Nick at Night are distinct stations from Nickelodeon and Cartoon Network, despite sharing the same location on the dial.

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Syndication is not a well-represented aspect of TEW, and is an important part of accurately representing the television landscape of pre-2000s television (and to a lesser extent, Ring of Honor's current television situation). An abstraction might be for TEW to allow for a "syndication" option in its list of programming distribution models.

My initial idea for this is that a syndication contract (represented in-game by whatever distribution companies would be appropriate to the database) would sidestep the networks in the database and instead broadcast to unseen "local channels." Depending on distributor, this would either be a flat per-show rate or contingent on the show's performance. Either way, the show's ratings (and the promotion's popularity growth) would fall somewhere in exposure between tiny and medium broadcast networks, depending on how much competition is on the air. (Syndication was a big deal when there were three major networks and dozens of local stations in need of cheap programming, less so in the era of cable and streaming services.)

The overall goal is to create a more dynamic television landscape, without replicating the reality of independently negotiating with multiple locally owned stations in every state. Syndication would be a potentially powerful tool for growth in the eighties, then taper off in the nineties as a result of the proliferation of cable wrestling on prime time. If balanced correctly, even modern promotions could find a use for syndication during the awkward "high regional, low cult" period where players often have difficulty with growth, allowing for revenue from their home bases while providing modest growth into new regions.
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