Grey Dog Software

Go Back   Grey Dog Software > GDS Central > Total Extreme Wrestling 2010 General Discussions
Register FAQ Members List Calendar Mark Forums Read

Reply
Thread Tools Display Modes
  #1  
Unread 01-24-2010, 12:04 PM
boriszhukov
 
Posts: n/a
Default storylines - a pain in the ass

I'd love to see a function that makes it easier to book storylines, when booking cards- Often enough I have had to drop storylines (especially playing mods like DoTT) because it is impossible (and very time consuming) trying to find the right angle to progress to the next level of a given storyline. Would it be possible to just pinpoint that an angle is involving a story line and make it progress by it self instead of having to spend too much time finding out that a storyline isn't progressing because you used a wrong angle of worker one should be worker for and vice versa. I think this destorys the game and i general it should be way more qucik to book a card than it is at the moment. I understand that an "auto button" would destroy the game but the timeconsuming processes in working with storylines and booking in general destroys the game for me, eventhough I think large portions of it is VERY good. :-(
Reply With Quote
  #2  
Unread 01-24-2010, 12:42 PM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 9,751
Default

Simply use unchained storylines instead; you get all the benefits of a normal storyline but none of the restrictions. They're there specifically for people like you who don't want to use the chained storylines, so your issue has already been addressed.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
Reply With Quote
  #3  
Unread 01-24-2010, 01:00 PM
brashleyholland's Avatar
brashleyholland brashleyholland is offline
Minor League
 
Join Date: Nov 2007
Location: Cambridge/Manchester, UK/Amsterdam, Holland
Posts: 394
Default

Would it not be possible to have a "This angle will not progress the current storyline Wrestler A/B/C etc is involved it" message pop up somewhere?

As someone who doesn't really know the intricacies of how wrestling angles work, using the pre-set stories is pretty much a must to me for the time being. A feature like the above would be really useful.
Reply With Quote
  #4  
Unread 01-24-2010, 01:56 PM
Bill Parkman Bill Parkman is offline
Rookie
 
Join Date: Feb 2009
Posts: 53
Default

Yeah, that's always one thing that's always kinda irked me while playing through. I'll make all these storylines and I'll start booking the card and won't find out till after I hit the "showtime!" button and get to the match that certain angles didn't meet what was needed or something will happen that didn't turn out right during the match, so anything storyline related after that point won't count.

It's just an annoyance. Not Adam's fault (I don't think).
Reply With Quote
  #5  
Unread 01-24-2010, 02:03 PM
SGRaaize's Avatar
SGRaaize SGRaaize is offline
Low Minors
 
Join Date: Nov 2009
Posts: 283
Default

My problem with Unchained Storylines is that they just don't finish unless we tell them to, which is stupid.
I like evolving Unchained Storylines to One Segment Chained Storylines to solve that problem, though
Reply With Quote
  #6  
Unread 01-24-2010, 02:10 PM
MrCanada's Avatar
MrCanada MrCanada is offline
Super Star
 
Join Date: Sep 2004
Location: Canada
Posts: 1,964
Default

Quote:
Originally Posted by SGRaaize View Post
My problem with Unchained Storylines is that they just don't finish unless we tell them to, which is stupid.
I like evolving Unchained Storylines to One Segment Chained Storylines to solve that problem, though
I think that leads to a good example where the unchained could be evolved to include a button that says something like "end storyline with next segment" or "end storyline next show" (which would allow multiple angles on one show) which allows you to set the next angle as the final angle and have a proper "blow off".
Reply With Quote
  #7  
Unread 01-24-2010, 02:11 PM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 9,751
Default

Quote:
Originally Posted by SGRaaize View Post
My problem with Unchained Storylines is that they just don't finish unless we tell them to, which is stupid.
I think that's a bit of a stretch - if you're booking even remotely realistically then you're almost certainly going to end at a logical point, so the only real difference is that you have to go and press End. A tiny bit more effort perhaps, but hardly "stupid" - and even if you do think that's an issue, the advantage of being able to book on the fly should more than make up for that one disadvantage.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
Reply With Quote
  #8  
Unread 01-24-2010, 02:14 PM
SGRaaize's Avatar
SGRaaize SGRaaize is offline
Low Minors
 
Join Date: Nov 2009
Posts: 283
Default

I know I'm being nitpicky, but a EWR like Road Agent note saying (End of Storyline) would be pretty cool for 2011/2012, Mr Ryan
Reply With Quote
  #9  
Unread 01-24-2010, 02:19 PM
Derek B's Avatar
Derek B Derek B is offline
Locker Room Leader :)
 
Join Date: Sep 2004
Location: Midgar, Scotland (it rains mako here)
Posts: 8,176
Default

Quote:
Originally Posted by SGRaaize View Post
My problem with Unchained Storylines is that they just don't finish unless we tell them to, which is stupid.
I like evolving Unchained Storylines to One Segment Chained Storylines to solve that problem, though

There are no bonuses associated with reaching the last point of a storyline... storylines in TEW can be built in many ways, from one show building blocks with 3 parts all the way to epic storylines that are mapped out for years. The bonuses (and maluses) are built up by being in the storyline over the course of it so the end point is completely irrevelant to the game itself.

Your concept of storylines isn't the same as TEW's concept of them. Back in EWR the end of the story resulted in bonuses... but that isn't the case now as pointed out already. Having a designated end point achieves nothing in TEW terms, it's just a marker for the human player. If you evolve a chained storyline halfway through, the fans don't suddenly wonder where the rest of the story went... you just changed the storyline, and since they don't know the future, the future you are now giving them is how it was always meant to be.



Quote:
Originally Posted by SGRaaize View Post
I know I'm being nitpicky, but a EWR like Road Agent note saying (End of Storyline) would be pretty cool for 2011/2012, Mr Ryan
And since this just came up while I was writing... if a storyline ended like it did in EWR, you'd lose all the storyline heat. Which would be terrible if you wanted to continue in a different branch fof the storyline.
Reply With Quote
  #10  
Unread 01-24-2010, 02:21 PM
SGRaaize's Avatar
SGRaaize SGRaaize is offline
Low Minors
 
Join Date: Nov 2009
Posts: 283
Default

Really?
Crap, that sucks, I liked in EWR when I had a huge bonus after making a 1 year epic brawl between The Rock and Chris Jericho, with two double-turns in between
Reply With Quote
  #11  
Unread 01-24-2010, 02:27 PM
Sartagis's Avatar
Sartagis Sartagis is offline
Major League
 
Join Date: May 2005
Posts: 814
Default

Quote:
Originally Posted by SGRaaize View Post
Really?
Crap, that sucks, I liked in EWR when I had a huge bonus after making a 1 year epic brawl between The Rock and Chris Jericho, with two double-turns in between
Just to clarify you still get bonuses just now they happen in the form of storyline heat DURING the storyline and aren't as exaggerated and obvious. I haven't tried any storylines yet in the demo but mayhaps they are included in the Dirt Sheet?
Reply With Quote
  #12  
Unread 01-24-2010, 02:28 PM
Derek B's Avatar
Derek B Derek B is offline
Locker Room Leader :)
 
Join Date: Sep 2004
Location: Midgar, Scotland (it rains mako here)
Posts: 8,176
Default

Quote:
Originally Posted by SGRaaize View Post
Really?
Crap, that sucks, I liked in EWR when I had a huge bonus after making a 1 year epic brawl between The Rock and Chris Jericho, with two double-turns in between
I knew you were an EWR player, you can always tell.

Workers still get bonuses for being in storylines but rather than getting them at the end in one lump sum, you get them gradually throughout the storyline. So if you have two ultra charismatic and talented guys facing off every week in angles and matches, then the game might end up giving them an extra 0.1 overness per segment... after 2 segments per show for a year, that's a HUGE boost! And if their matches are constantly getting better because their overness is constantly going up, then you should be able to avoid getting repetitive booking penalties too.

The flexibility provided by storylines (both chained and unchained) is amazing for long term games in a sports entertainment environment. My old USPW game lived off the back of a James Justice vs T-Rex feud, using many entertainment/menace angles to get them to epic levels of popularity.
Reply With Quote
  #13  
Unread 01-24-2010, 02:36 PM
scorpion's Avatar
scorpion scorpion is offline
Super Star
 
Join Date: Jun 2005
Posts: 1,200
Default

Quote:
Originally Posted by derek_b View Post
I knew you were an EWR player, you can always tell.

Workers still get bonuses for being in storylines but rather than getting them at the end in one lump sum, you get them gradually throughout the storyline. So if you have two ultra charismatic and talented guys facing off every week in angles and matches, then the game might end up giving them an extra 0.1 overness per segment... after 2 segments per show for a year, that's a HUGE boost! And if their matches are constantly getting better because their overness is constantly going up, then you should be able to avoid getting repetitive booking penalties too.

The flexibility provided by storylines (both chained and unchained) is amazing for long term games in a sports entertainment environment. My old USPW game lived off the back of a James Justice vs T-Rex feud, using many entertainment/menace angles to get them to epic levels of popularity.
hehe yep.

I'm glad to see more EWR guys coming over to TEW (the point of making 05 free I believe) But they have to remember this is the 5th game released in the TEW series, that means 5 evolutions since EWR and the game has only gotten better and better.

It takes a while to get used to the change. For example, I think many of us were originally not fans of the cornellverse, but gradually we found out it was the best way to play and have come to love it.
Reply With Quote
  #14  
Unread 01-24-2010, 02:41 PM
cappyboy's Avatar
cappyboy cappyboy is offline
All Star
 
Join Date: Mar 2005
Posts: 2,867
Default

Quote:
Originally Posted by Adam Ryland View Post
Simply use unchained storylines instead; you get all the benefits of a normal storyline but none of the restrictions. They're there specifically for people like you who don't want to use the chained storylines, so your issue has already been addressed.
Not really, Adam. It's not necessarily a simple matter of "Oh I don't want to use these chained stories. They always mess up. I'll go unchained." Oftentimes you WANT to use the chained stories. Maybe the added structure helps keep you on track when life forces you to drift in and out of a game. Or maybe they add to the atmosphere of a period mod like the ones in DOTT do. Or like Brother Brashley and I'm guessing the OP, they give you the story structure you lack yourself and can allow you to just focus on booking. There are many reasons why just going to unchained is a poor answer.

At times, the chained stories feel like they need to work more smoothly. It's when you really badly want to use the chained stories and a segment doesn't work as you expected it would that it risks "destroying" the game in the sense the OP was describing. I find that if you can find what didn't work as planned you can usually get the right angle the next time and just hide it in the pre-show to preserve the main show's flow. But that's assumiing you can find the mis-step. That's not always possible. And when it's not found, that's when games tend to screech to a halt.

Even when it is possible to find your mental glitch, the time spent searching for it is time taken away from the immersive flow of the game. Time taken away from actual game play. Unchained stories are very useful and they have their place as well. But the fact we have them shouldn't be an excuse for not making chained storylines a smoother process.
Reply With Quote
  #15  
Unread 01-24-2010, 02:44 PM
wrestlingfan#1's Avatar
wrestlingfan#1 wrestlingfan#1 is offline
Super Star
 
Join Date: May 2008
Posts: 1,039
Default

I haven't looked much into storylines in 2010 but I know in 2008 there was a button to click to " skip this step " I only used it I think twice when I couldn't find the angle to advance it, If I recall it was one of the steps in the stolen title storyline.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 12:36 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.