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  #1  
Unread 09-08-2004, 06:46 AM
Condors Condors is offline
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Default Good Luck

Good Luck looking forward to FiSpi
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  #2  
Unread 09-08-2004, 08:45 AM
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Yeah, sounds interesting. Good luck, I'll be waiting
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  #3  
Unread 09-08-2004, 08:53 AM
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Yeah, good luck man, it is going to be an incredibly hard task to make this game fun(...errr arcadish), and even slightly realistic. I dont honestly think it will work, but hopefully over time, when more info comes out, it will be alot sound alot less... TNMish.

One quick question, can you work for only one federation at a time as the faq implies? If so, I have already given up hope for this game
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  #4  
Unread 09-08-2004, 09:01 AM
Adam Ryland Adam Ryland is offline
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Quote:
Originally Posted by Unregistered
Yeah, good luck man, it is going to be an incredibly hard task to make this game fun(...errr arcadish), and even slightly realistic. I dont honestly think it will work, but hopefully over time, when more info comes out, it will be alot sound alot less... TNMish.

One quick question, can you work for only one federation at a time as the faq implies? If so, I have already given up hope for this game
Well, i think you'll be pleasently surprised by just how realistic the in-ring product is. Stringing together moves and working body parts works very well in FiSpi, to the extent that you can even use real strategies, such as working over someone's arm so as they can't use press slams, or working their legs so that they can't do springboard moves.

You can work for multiple federations, i'm not sure where you got the idea you couldn't? It's like the real independent scene, you can work for several promotions at once, from local promotions that pay you $50 for a night's work to going over to Japan and working a tour.
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  #5  
Unread 09-08-2004, 09:04 AM
Jay-D Jay-D is offline
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What about the controls? Is it done by the mouse? keyboard? or joystick? If it is like an arcade game, I don't see it being with the keyboard or mouse.
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  #6  
Unread 09-08-2004, 09:10 AM
Adam Ryland Adam Ryland is offline
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It's not an arcade game. Moves are selected via mouse from an on-screen list. Think back to the classic text wrestling sims pre-EWR, like Rampage Wrestling, the ones where you'd have a small selection of moves, and you'd make your selection from a list. It's the same principles as that, except taken to a much higher level.
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  #7  
Unread 09-08-2004, 09:34 AM
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Quote:
Originally Posted by Adam Ryland
Well, i think you'll be pleasently surprised by just how realistic the in-ring product is. Stringing together moves and working body parts works very well in FiSpi, to the extent that you can even use real strategies, such as working over someone's arm so as they can't use press slams, or working their legs so that they can't do springboard moves.

You can work for multiple federations, i'm not sure where you got the idea you couldn't? It's like the real independent scene, you can work for several promotions at once, from local promotions that pay you $50 for a night's work to going over to Japan and working a tour.
Ohh thank the lord! Heh

My appoligies, I only got the idea cause you said something along the lines of "Sign a contract with a company" or something, so I was just a little worried. But now thats out of the way, I feel alot better already really.

I know this may be going a little far, but just out of curiousity, because of all the new stuff.... Does that its gonna make it even harder for RaveX? Man, I am really starting to feel bad for stats maker's these days
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  #8  
Unread 09-08-2004, 09:36 AM
Night_wolf2040 Night_wolf2040 is offline
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Good luck with the new project with you all the way
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  #9  
Unread 09-08-2004, 09:45 AM
Adam Ryland Adam Ryland is offline
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Quote:
I know this may be going a little far, but just out of curiousity, because of all the new stuff.... Does that its gonna make it even harder for RaveX? Man, I am really starting to feel bad for stats maker's these days
To be honest, i've had no contact with any of the stat makers over whether they'll be doing stuff for the new game. However, i can say that the editor is about a gazillion times quicker than TEW (ok, slight exaggeration...but not by much), so it's a lot easier for stats makers to use it.
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  #10  
Unread 09-08-2004, 09:50 AM
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Quote:
Originally Posted by Adam Ryland
To be honest, i've had no contact with any of the stat makers over whether they'll be doing stuff for the new game. However, i can say that the editor is about a gazillion times quicker than TEW (ok, slight exaggeration...but not by much), so it's a lot easier for stats makers to use it.
Ohh, no offence or anything. Or not trying to say your in cahoots with anyone. But you gotta admit, the amount of statmakers who used to work on EWR, and then the amount of statmakers who worked on TEW... It has gone from just about everyone(exaggerating myself... but not by much) having a there own update, or at least there very own scenario, to three... or four.

I really dont believe its because they did not buy the game either (if they did not.. well, not much you can do about that eh?) but the pure magnatude of stats options sorta turns away alot of possible stat makers. But oh well, I guess I will be much more into this game if it turns out be as good as we will all hope for it to be, maybe I can be the next big Stats superstar eh?..

Just think of it... Unregistered Stats... Ohh yeah... Dig it..
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  #11  
Unread 09-08-2004, 09:59 AM
Adam Ryland Adam Ryland is offline
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There'll probably be a conversion tool available before release that takes TEW files and turns them into FiSpi files. It WON'T be a perfect conversion - you'll still need to go in and edit information to make it usable - but it will take away a lot of the grunt work from the process. I based the FiSpi database on a port of the TEW database, and it didn't take very long to make usable.
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  #12  
Unread 09-08-2004, 10:43 AM
Hurrikane Hurrikane is offline
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Quote:
Originally Posted by Adam Ryland
There'll probably be a conversion tool available before release that takes TEW files and turns them into FiSpi files. It WON'T be a perfect conversion - you'll still need to go in and edit information to make it usable - but it will take away a lot of the grunt work from the process. I based the FiSpi database on a port of the TEW database, and it didn't take very long to make usable.
Woah that's awesome.

I have to say I wasn't particularly excited when I heard about this new game (particularly because games in this genre before have been pretty unconvincing) but looking at the features and who is developing it makes me think this has a lot of potential. Good luck Adam.
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  #13  
Unread 09-08-2004, 12:20 PM
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Stewie Griffin Stewie Griffin is offline
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Best wishes with this Adam!
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  #14  
Unread 09-08-2004, 06:10 PM
jaiver_83 jaiver_83 is offline
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thanks for your hard work adam
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  #15  
Unread 09-08-2004, 07:20 PM
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I would like to echo the sentiments posted here; Good luck, Mr. Ryland. Like many, I am very interested in FiSpi and feel that the premise is very solid.
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