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  #1  
Unread 07-14-2007, 07:34 PM
toerag toerag is offline
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Default fight settings

I don't know how realistic this is but I thought it would be quite cool if...
for each promotion, a different set of rules for the fights could be created or utilized at various times, so for instance, one promotion only promotes fights that end by submission, another simply by KO, etc etc...
this way, one could promote boxing matches if one wanted to(yes, this is an mma game, but I like boxing, sue me), and also, great upsets could be acheived if a high ranked fighter known for striking went up against a lower ranked strong submission guy in a submission fight, you know, just for the fun of making fights not so predictable in this scenario...wady'all think?
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  #2  
Unread 07-14-2007, 07:36 PM
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Capelli King Capelli King is offline
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The boxing idea thing was brought us with allot of passion. Was rejected.
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  #3  
Unread 07-15-2007, 12:48 AM
asdfx3 asdfx3 is offline
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Hopefully Adam will explain how editable the rules will be in his developer's journal soon.
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  #4  
Unread 07-15-2007, 05:11 AM
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Capelli King Capelli King is offline
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He probably will. i would personally like to be able to edit them as much as possible.

However we have the Athletic Commission issue.

Plus as far as i have understood, Adam wants to keep this as close as possible to classical MMA as possible.

So guys which think that they will make a Kick Boxing or simply Boxing promotion could be dissapointed
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  #5  
Unread 07-15-2007, 06:30 AM
thedraem41 thedraem41 is offline
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The type of set up wouldn't really make for a good realistic boxing game. So, I think it's best not to be able to make a boxing promotion anyway.
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  #6  
Unread 07-15-2007, 08:17 AM
BlizzardVeers BlizzardVeers is offline
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I'm interested in two things in this.

Being able to set the fight rules for my promotion.

And having an open database of attacks. I'd love to be able to edit all the things that the fighters can do! No more flying knees 15 times in a row!

..and something else, certain fighters like to end the fight a certain way. Could add in their 'favorite' move on that note. Chuck's is the Overhand Bolo, Mirko's is the Left High Kick, Fedors is the Armbar, Nogueira is Armbar, Anderson Silva knees, Couture is smother with elbows!

Last edited by BlizzardVeers : 07-15-2007 at 08:23 AM.
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  #7  
Unread 07-15-2007, 08:36 AM
ACCBiggz ACCBiggz is offline
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Certain fighters do have favorites, like Cro Cop's HK, but I others just happened to end it the same way although they have no preference, ala Anderson Silva. Hands, feet, submission, ground and pound, I really don't think he cares. Chuck goes for the KO and likes to strike, but it doesn't matter if it is a overhand right, head kick, or flurry of punches in a row. Same with Couture, he'll look for chokes, he can trade, etc. I don't think any of those fighters have a "favorite move"... especially considering the gameplans alter with each fighter.

And I'm not even going to get into the whole editable rules thing again...
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  #8  
Unread 07-15-2007, 10:41 AM
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Capelli King Capelli King is offline
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I think the rules thing is pretty over, Adam expressed this views, we just need to wait and see.

But he does have a good point. This is a MMA game. The option of changing the rules to fit a boxing or what ever promotion should not exist.

We had this in TEW04 and i agree, it was not too good.

I think the rules suck as no knees to the head(on a downed opponent) ect also paly little role. A guy which is a pro MMA fighter can adapt to any minor changes to the role.

I think the focus of the game should not be on minor details like this.

About favourite moves. It sounds fine to me. Some guys have a prefered finisher. But this is purely a cosmetic feature if you ask me. Because a master submissioner will finish you off with what comes his way.

Adam already noted there will be fighter styles, i think that is more than satisfactory.
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  #9  
Unread 07-15-2007, 04:33 PM
kadekash1983 kadekash1983 is offline
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I know some promotions change their rules to accomodate certain fighters.

I watching a Butterbean MMA fight and the match had a rule that if you took him to the ground you only had 30-45 seconds to do whatever, then the fighters were stood back up.

Also one of the fights in the K-1/Elite XC PPV a month or so back, it was announced during the show one fight would have shorter rounds for some reason. I figured it probably favored a fighter with lower stamina or maybe because it was his first fight or something.

So I think it would be a good idea to have the rules slightly editable.
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  #10  
Unread 07-15-2007, 05:02 PM
mikey5time mikey5time is offline
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I think that was the Johnny Morton fight. It's very unusual to change rules to fit one fighter, but the IFL has 4 minute rounds for every fight. I believe this is done to leave the option open for an overtime round in the event of a draw.

We just had a show last night in Halifax. All fights were three 5 minute rounds, but there's a provision in the boxing commission's rules to allow a 4th round incase of a draw. Just weird little local things.
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  #11  
Unread 07-15-2007, 09:13 PM
asdfx3 asdfx3 is offline
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I think editable rules adds a lot to the game. Ignoring the controversy of one-dimensional promotions, there are still a lot of ways the rules can affect a fight. Allowing shoes gives an advantage to wrestlers. Allowing gi's/long-pants can aid grapplers. Elbows on the ground increase the risk of cuts and makes it easier to GNP. Standing 8 counts increase risk of permanent injuries, but also decrease some controversy from flash-KO's. Knees, stomps, and soccer kicks to a downed opponent might increase the percieved viciousness of the promotion (making it harder to be accepted in the mainstream) but also makes it more realistic (increasing hardcore-fan interest) and might play to the strengths of some fighters. Not allowing closed fist punches to the head sucks balls, but Pancrase did it so what do I know?
I think this is one of those things (like the IFL thread) where it would be great to have every option under the sun, but it really depends on how much more effort it would be to code.

Also, I disagree with the idea of a signature move. This isn't pro-wrestling, a fighter fights to his strengths and if that's a punch, kick, knee from the clinch, submission, or whatever that's going to happen anyway.

Last edited by asdfx3 : 07-15-2007 at 10:46 PM.
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  #12  
Unread 07-16-2007, 08:27 AM
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I am for having the more options also. Assuming they will play a role in the match.

For example having shorter rounds will accomodate a guy with less stamina in real life, but will it work like that in the game?

I think that will be allot of extra work, as the AI is much more sensitive.

Of course that will be great, but is Adam up for that in this version of the game?
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  #13  
Unread 07-16-2007, 11:02 AM
y2trav y2trav is offline
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i think fight rules are a must if were trying to be realistic. if you go to small local shows your going to see mma, grappling/sub matches, and k-1 type fights all on the same card. i think it would be a great addition if as a smaller company you could set the fight in three cats....grappling only, striking only, and full on mma.
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  #14  
Unread 07-16-2007, 02:02 PM
BlizzardVeers BlizzardVeers is offline
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Quote:
Originally Posted by ACCBiggz View Post
Certain fighters do have favorites, like Cro Cop's HK, but I others just happened to end it the same way although they have no preference, ala Anderson Silva. Hands, feet, submission, ground and pound, I really don't think he cares. Chuck goes for the KO and likes to strike, but it doesn't matter if it is a overhand right, head kick, or flurry of punches in a row. Same with Couture, he'll look for chokes, he can trade, etc. I don't think any of those fighters have a "favorite move"... especially considering the gameplans alter with each fighter.

And I'm not even going to get into the whole editable rules thing again...
The Couture one was a joke actually.

And certain fighters DO like specific moves. Nogueira loves his armbars and triangles especially. Fedor actually likes the armbar, but will do whatever it takes. Really the point I was trying to make wasn't 'finishers', sorry for what I said there. Some fighters just have certain moves that they're especially proficient with.
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  #15  
Unread 07-16-2007, 04:01 PM
toerag toerag is offline
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Quote:
Originally Posted by asdfx3 View Post
I think editable rules adds a lot to the game. Ignoring the controversy of one-dimensional promotions, there are still a lot of ways the rules can affect a fight. Allowing shoes gives an advantage to wrestlers. Allowing gi's/long-pants can aid grapplers. Elbows on the ground increase the risk of cuts and makes it easier to GNP. Standing 8 counts increase risk of permanent injuries, but also decrease some controversy from flash-KO's. Knees, stomps, and soccer kicks to a downed opponent might increase the percieved viciousness of the promotion (making it harder to be accepted in the mainstream) but also makes it more realistic (increasing hardcore-fan interest) and might play to the strengths of some fighters. Not allowing closed fist punches to the head sucks balls, but Pancrase did it so what do I know?
I think this is one of those things (like the IFL thread) where it would be great to have every option under the sun, but it really depends on how much more effort it would be to code.

Also, I disagree with the idea of a signature move. This isn't pro-wrestling, a fighter fights to his strengths and if that's a punch, kick, knee from the clinch, submission, or whatever that's going to happen anyway.
All very valid points. I'm sure a lot of the fight rules/settings etc could be cosmetic, but it adds a another dimension to promotions...i'm sure the option to fight in an octagon will be in for when someone wants to make a real world data ufc, and is fighting in a cage really different from fighting in a ring?(apart from if smashing your opponent's head into the mesh is included in the game)
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