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#1
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I am glad that the colour coding suggestion will be impemented, that is great.
However, I have a couple more ideas for the scouting screen that I think will help things a lot. For starters, in some of the 'foggiest' states you have a very general idea a fighter's skills: Wrestling: Strong Striking: Average etc. As you 'unfog' you gain more specific information, but you then also begin to lose the overall knowledge of their general skills and have to kind of guess it more yourself. For example you'll know specific stats of a fighter and how proficient he is at each, but you lose that overall whole which gives you a broad idea of his area in that skill. I think it would be better if through all levels of the fog you kept the basic word ratings of how a fighter is in each category, but also then just added on the more in detail specific stats. It would also help to keep the relevant stats together so people start to associate them more with that certain overall skill set. For example, as you 'unfog' someone who before was listed listed as wrestling: strong would then have .. Wrestling: Strong And then below that would be all the related wrestling stats and their associated either percentages or words. Then Striking: Average And again all the associated stats would go directly under that. I think it would just be helpful to the user if all the stats were 'grouped' in a way that people knew looking at one block of ratings was a fighter's wrestling skils, striking skills, submission skills, muay thai skills, etc. And also, that you never lose that overall broad sense of how all the specific numbers go into the fighter's overall competency in that aspect of the game. I hope that makes sense. Let me know if it doesn't. |
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#2
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Any comment on the possibility of something along these lines?
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#3
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I like this idea. There have been a couple of times where I wish I didn't know so much about the fighter so I'd have a better general idea of where he was strong or weak.
I know that you can figure it out by looking at the individual stats but with all those stats on screen I find myself getting overwhelmed. |
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#4
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I too like this idea a lot - makes a lot of sense
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#5
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was thinking the same thing... when the numbers come into play I suddenly get shell shocked because I don't really have that quick view knowledge of what a characters skills are, I have to sit back and go...
ok... 95 - 90 I'm guessing that is really good now 85 - 80 not bad.... 70 - 65 better than some... 65 - 60 still ok 55 - 50 now we are starting to get not as good 45 - 40 wow that skill isn't going to help much 30 - 25 someone on the street might have that lvl of skill 15 - 10 wow that guy has no clue how to do this stuff... Did anyone find this post little long winded and annoying... yep, that is how I feel looking at the numbers trying to decide the guys skill lvls. It just keeps going and going.... |
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