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#1
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My cult fed is sitting on over 13 million, and we're making 6 figure profits every month, so I wanna spend it somehow. I don't really need to spend much more on workers- I like my roster size, and my owner doesn't let me pay people competitively so I can't really ramp up wages. Therefore, I wanna go outside the box a bit, but I want input on whether any of these ideas are viable for a Cult fed:
-Development Territory: This is a draft game of WotI, so we have OODLES of workers and only 9 cult-and-up feds to develop and use them. It'd be nice to have some place to give the promising rookies to develop, since most of them can't get on my TV show without dragging it down. How much would it run me, though, and what would be a good size? -Create a venue: I don't see me hitting National any time soon, and thusly I don't really need to venture outside my home area, right? Might as well save money on venue costs. Would it be better to get one for my TV or PPV shows? -Second Show: I already have a TV show, but maybe I could run live B-shows or something. Maybe get a second brand, even? It'd give me an excuse to go on a hiring spree, I guess, but I don't wanna burn out the locals. Should I perhaps start expanding to neighboring areas? -I've no clue what else I could do, but any other ideas? Dojo isn't feasible, since I have new workers turned off. |
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#2
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Keep above 7 mil, fyi, for the written contract thing.
Sure, build a dev territory, the biggest you can and keep it under...dunno, 5 mil or so. And I'd shoot for a second show (even if just a B show). |
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#3
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Dev territory it is! I'll look at a second show momentarily.
What's a good way to tell who's a good fit for Dev? I sent out a BUNCH of negotiation requests to unemployed people under thirty, but I don't know if anybody's gonna want to actually sign a development deal or improve much from it. |
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#4
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Check their personality. If I'm thinking right, guys that are more humble, less driven and possibly less mercenary are more likely to be cool with being in Dev. However I've found that younger guys are more likely to be cool with it, young and quite skilled less so.
That said, some people will just dislike it even if they have lots of room for improvement (see Stardust, Jefferson) For trainers, the generousity slider definitely affects their willingness to train guys. |
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#5
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Quote:
On a development territory, I can't help you much. I planned on doing this recently (as soon as I broke 12 million), but not a single one of my 71 workers wants to sign a written contract, even when I have all the prereqs met. Perhaps my nonexistent negotiation stat is the reason behind that. Looks like I'll have to wait 'til National to do so. In regards to venues, definitely create an exclusive one. Or two. Or many, especially if it's going to be used repeatedly and you're trying to break into a new area without TV coverage. Try to estimate if you're able to make a bigger profit by building a new venue as opposed to one of the pre-existing ones, and act accordingly. I haven't personally done it, but you could hand out bonuses to workers. This runs the risk of affecting their behavior, however. Your call. |
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#6
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You have to have a 7 or 8 negotiating rating to sign guys to written contracts below national.
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#7
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Here's a thought: Hold on to it! Maybe it's me but I've always played with a "hope for the best, prepare for the worst" type of mindset. If you think 13 mil is a lot of money, you probably haven't played at Cult very much (you can bleed that much in less than a year).
I wouldn't open a dev territory unless I could lock my own workers up to exclusive deals (securing workers on your roster is typically easier/cheaper than signing strangers, all things considered). I'd hold onto it, just in case a competitor hit the skids and could be subsumed. If the economy or industry tanks, you're going to want to have enough to help you ride it out. |
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#8
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How about thing like musical acts and celebrities at your show? To be honest, I've NEVER used them, but if your sitting on a bunch of cash, and it will create a little more interest, why not?
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#9
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With SWF I had too much money and too many young wrestlers so I set up 3 top-notch dev territories in my top 3 regions (New England, Tri State and Mid South). Put about a dozen wrestlers in each plus a trainer or 2.
Also built arenas in Hawaii and Puerto Rico, custom-tailored to my target fan base. Now that I'm national, I'll probably build new arenas for the other US regions. And I'm pouring more money into making my PPVs more spectacular. |
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#10
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I take back the dev thing; unless you can get written contracts, no point.
Definitely pull a venue. If you can set the languages there (can you >_>) that'd be sweet. Anyway (as my air matress explodes wtf), I'd have liked a 35k or 40k in certain areas sometimes :/ |
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#11
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Yes. It's the main reason I use them. I tend to have a lot of women who speak Japanese but nothing else, y'see.
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#12
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if you do make a development promotion, make it a touring promotion. It will be costly but the wrestlers will improve faster due to having more matches a month.
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#13
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Remi will no doubt know this better than I do, but I THINK you can sign people with a 5 or 6 in negotiating if they've got positive relationships with people already on your roster.
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#14
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*nod* 5 is all you need if you have the cash, backstage environment, and a relationship or two.
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#15
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People are talking about written contracts- isn't there a "developmental" option that'd let me stick 'em in dev and call them up later? I don't think I'm likely to get many writtens, although I don't really try...
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