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#1
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Finishing moves are, in my opinion, a large part in getting people over. Would The Rock have been as popular without the People's Elbow? Or Randy Orton without the Diamond Cutter? Would anyone even know Petey Williams' name without the Canadian Destroyer? Similarly, poor moves can hurt a superstar. Khali's brain chop. Trevor Murdoch's rolling powerbomb thing. Even The Undertaker's Gogoplata finish seemed to hurt him for a bit, he's got the move over now, but it recieved mixed reactions for a while.
Basically, I'm suggesting that you have the ability to give your guys finishing moves, much like you give them gimmicks. - Put in a database of moves, just like is found in the WreSpi series, albeit smaller, to only include moves that could conceivably end a match (which is a very subjective issue) - Each move, just like gimmicks, would require certain stats; power for example to pull off. - They would also have a version of risk/difficulty attached, which would help determine how successful it would be in getting over. - When a person debut's the move, it gives it a starting overness, based on a lot of behind-the-scenes mathematics. These probably wouldn't be the A to F- range to begin with, as no move is super-over right away... except maybe that Canadian Destroyer thing... Anyway. You get a rating, just like a gimmick. - UNLIKE a gimmick, the move can then go up or down in overness, depending on usage, wins, luck etc. A few extra agent notes could be included to allow this. "Devestating Finish" would make sure it's sold like being hit by an atomic bomb, whereas "Kick Out of Finish" would increase a match rating, but lower the Move's overness. Or something. - Profit. A really cool finish can increase match ratings, much in the same way a gimmick can. - Maybe you can have 2 moves... I don't know, sometimes I feel a little distanced from the in-ring action when I'm playing. Something like this would give me that extra bit of knowledge of what my guys are like, which would help me book. I'd also love to see if I could get a hiptoss over as a valid finish. Haven't thought it all through, but... Any feedback? |
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#2
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I think I've heard a saying from wrestlers before that goes it isn't the moves that get you over it is how you work. Meaning a guy could have the coolest moves but it doesn't matter unless he knows psychology and knows how to get over.
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#3
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What I'm suggesting isn't about cool moves giving bonuses, it's about... Let's use an example. Hogan's Leg Drop of Doom is an unimpressive, easy move, but it's popular, and his matches are all the more enjoyable when he does it. He built that up over the years. I'm not saying this should be in the game, I'm just saying "Does this sound fun to anyone else?" Would anyone else want to see if they can get a Headbutt over as a finishing move? Or take advantage of the fact that Mario Heroic can pull off a Shooting Star Leg Drop, and use it to get him over? It sounds like fun to me. |
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#4
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I imagine it'd be a bitch to code, but who knows? I really, really like the idea myself, I'd love to see it in, just don't know how difficult it'd be to get it in.
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#5
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This idea has been discussed several times before and the same argument comes up.
BECAUSE finishing moves are very subjective (an elbow drop and a leg drop are two of the most popular "finishers") and because the move itself doesn't really matter, it's the person performing itthat how popular a finisher is would be directly tied to how popular the person doing it is. THEREFORE there really is nothing to be gained by adding this into the game and would probably lead to more problems. If a list was included, I'm sur several threads would immediately pop up that X is a finishing move and needs to be on the list, or Y isn't one and should be removed. Then if these moves are stated (even though the stats wouldn't have a bearing on the game because there is no "good" or "bad" finisher, there's just a popular/talented wrestler and an unpopular/talentless worker trying to do a finisher) there would be arguements that X stat should have Y stat to it. And in the end it doesn't really matter becaause everything about the finisher is tied to the the person performing it. Having to actually micromanage a workers movesets doesn't sound like fun to me, I figure the worker would have the say over what he does or doesn't do in the ring move-wise. |
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#6
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You make a lot of good points. I'm going to try do some counterpoints. Please take into consideration the fact that my tone is friendly, even eager for spirited discussion. I'm coming up with stuff on the fly and I thank you for throwing your thoughts at me, forcing me to rethink certain things.
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Kane - He's always been at a steady C+ to B+ overness, right? His chokeslam is similar. Remember a few years ago when he tried using a Diving Powerbomb as his finish? How well did that get over? I really think it hurt his matches, whereas the same move performed by a debuting superstar would have been quite cool. Mick Foley = Over. Mandible Claw = Over. Double Arm DDT = Comparatively Not. I suppose this might depend on the promotion. As someone who only saw Mick in WWE, I've always had a sense of apathy about the move. Petey Williams. Crowds seem pretty apathetic about him, but when he sets up for that Destroyer, they're on their feet. And my favorite example, because it kind of shows a bit of the challenge involved The Undertaker. Not only is the Last Ride (in my mind) not as over as the Tombstone, I'd like to point out this Gogoplata finish he's been using recently. The first few times he did it, people were like "Wha?" but by beating a few big names with it, he's gotten it over to the point that when he sets it up, the crowd pops. That's the type of challenge I'd love to see in a game. Getting a move over by booking it correctly. Quote:
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The only argument stat-wise would then be what stats do you need to use each move. For example, you'd need a certain amount of Power to use a Military Press (as a finish, which is conceivably to be used on everyone) Quote:
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There is an over-aching lack of point to the idea. I don't figure it would DO that much beyond tweak match ratings a tad, but then what do Gimmicks actually do. Seriously? Does it matter that much if I give someone an A rated gimmick or a D? However, in terms of player immersion it might make things better (not that it's bad now). A few weeks back there was a thread about C-Verse Finishers, and I couldn't believe how much more character it gave the C-Verse guys to know what moves they did. It helped me visualise the characters and gave me another level of enjoyment in the world. I guess Real World mods may find this less use in this department. Well, it's out there. I had a fun... half an hour? I've been writing for half an hour? I'd better go eat. |
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#7
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Is Jay Lethal's diving elbow, as popular as Randy Macho Man's? Is the Bookend as cool as The Rock Bottom? Does Bret Hart's Sharpshooter=Sting's Scropion Deathlock=everyone else that ever does a sharpshooter? Is Sharkboy's Stunner=Stone Cold's?(I'll admit I love seeing him do it, but it's not the same). Does Edge's Spear=The Gore=Goldberg's Spear? It's not the move it's the guy doing it. I reality The People's Elbow? Hogan's Legdrop? The Worm? Five Knuckle Shuffle? Would you even think of using moves like that in a fight? The are lame, but the way the wrestler pulls them off makes them work.
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#8
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Here's the thing about this feature, and many others that are getting and will get suggested as the TEW games get better. You're asking for a huge change to the game to add just a little speck of 'realism'. It's pointless, and if I had the choice between that and a big change that might not do anything with the game's 'realism' but would be good for the playability, I'd take the latter. |
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#9
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Lots of good points, and I can certainly see why people would be against the idea. I'd just like to point out that I never suggested the feature for realism sakes, I suggested it because I thought it would be fun, then used realism to try to explain how it could work, and what effect it could have. The bottom line is that I think I would enjoy 'micromanaging' people's moves (it would make me feel closer to them), and was wondering if anyone agreed. If people disagree, fair enough. The game should be catered towards the masses, at least in terms of features like this.
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#10
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Man, I'm posting a lot in my own thread. Just had a quick flash of what would be a very minimalist approach, that would accomplish a lot of what I'm talking about.
Creative > Character Details. You know where you write the names of the moves in? Put a picture box beside it, where it shows the WreSpi style picture of the move. Like the Wrestler Image, you can change this as you wish. I'd love a whole mini-game where you try to get moves over, but I'd settle for just being able to see what the Stone Hold is, without opening WreSpi or using my imagination. |
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#11
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This I like a bit more than the original idea, but I can still see the arguments concerning the work needed to make/cut the pics etc, especially for real world mods. How about just a text description? That'd be more informative than just a picture, and easier to do.
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#12
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#13
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#14
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Personally I'd love to see a description or picture of the move to accompany a wrestler. I'll admit to personally going onto to wikipedia to read about a certain pro-wrestling finisher to see what its like and in what kind of conditions it can be used. This isn't just limited to the c-verse as well as there are plenty of finishing moves out there that a lot of TEW players won't be familiar with. As an occasional dynasty writer this would help a lot with the game.
BUT to be clear, I'm not a fan of the finishing moves overness for various reasoness. |
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#15
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Sorry. I just couldn't think of a better way to put it. Let's just say I think there are features that would make a lot more of an impact on the game than this.
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