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View Poll Results: Should there be a 32-35 player limit in mafia games?
Yes, I want this resolution passed! 4 13.79%
Yes, but I don't mind either way. 0 0%
Sort Of... I believe the terms should be adjusted (explain). 1 3.45%
No opinion. 4 13.79%
No, but I don't mind either way. 3 10.34%
Never! (Defy Resolution) 17 58.62%
Voters: 29. You may not vote on this poll

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  #1  
Unread 03-27-2008, 06:19 PM
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Default Mafia: Limits for Speed? (Read Post Before Voting)

I was just wondering what people thought as a group about imposing limits to the size or scale of mafia games in order to appease the exponentially growing waiting list and slowly weaning interest in the game itself.

I suggest the following:

Max Players: 32-35

The # of players in a game increase the length exponentially. More players mean more players to kill/to send in PM's/to deal with when writing-up. Also, most games are near this range already, so it shouldn't cause much trouble.

32 is the "official" maximum, but up to 35 will be permitted if it is necessary.

Obviously, it's not up to me or this poll to decide, but I just want to see what the overall opinion is.
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  #2  
Unread 03-27-2008, 06:22 PM
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Poll is public, BTW, to avoid non-players from voting randomly!

EDIT: Well, it was supposed to be public... Does being invisible stop your name from coming up? Did I miss the check box?
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  #3  
Unread 03-27-2008, 06:28 PM
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Long games are always great. Only sucks if you die very early. But part of the game is to make sure that doesn't happens. So, it's your own fault basically. Short games are boring imo. Why put a limit on games?
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  #4  
Unread 03-27-2008, 06:29 PM
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Voted Never. I'm not saying that smaller games wouldn't be beneficial. I think mafia burnout is becoming a bit of an issue around here, so I'd LOVE to see some smaller scale games. However, I don't think any future mods should have their creativity limited. If they can come up with 40 awesome roles and have everything balanced, then I say let them!

But, I would highly implore any and all future mods to try and restrain themselves. If you can flesh out your game while keeping the number of roles down (25 is ideal, I believe), then go for it. Barring that, enable more night/day kills! I think Outlaw nailed this with DOTT, as he had several temp SKs pop up after certain people died. Things like that are wonderful in speeding games up!
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  #5  
Unread 03-27-2008, 06:29 PM
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I vote yes.. I'd rather 30 be the limit.

Welcome to E-Ville went on for 5 weeks, and i get the feeling that as we get better the games will get longer
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  #6  
Unread 03-27-2008, 06:33 PM
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I vote yes. I don't want to have to wait a year for Heroes Mafia.

Plus I wasn't able to play for nearly a month because I was killed off early. Which was lame.
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  #7  
Unread 03-27-2008, 06:35 PM
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You limit games, I leave. Period.

There's no reason for the games to be limited. Those who have run games got to run whatever games they want and nobody says anything until they want on that list. Then when they realize the wait, they want things toned down so their game hurries up.

Heroes is 36. It will be 36. Period.

Maybe if everyone and their mother didn't want to mod, we wouldn't have a 30 person waiting list. Of course, everyone wants their turn..so.

Wait.

E-ville lasted 5 weeks because had it NOT been set the way it was, it coulda only lasted one or two.
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  #8  
Unread 03-27-2008, 06:40 PM
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Seems like this is more a modders issue than a players issue. Everyone wants people to play their game, but in my opinion the most important thing is that the players have fun, not that the modders can mod their game so everyone can see how cool they are... :P

Arrows pretty much nailed it on the head. (if that's even an expression in english...?)
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  #9  
Unread 03-27-2008, 06:40 PM
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I kind of agree with Arrows. Mods should be able to create a game size of whatever they want. Obviously no one is obligated to play the game, but it's the mod's choice whether or not they want a certain amount of people. It's THEIR game after all and they should be allowed to run it however they see fit. Obviously, I voted never on this. Hell I'm even someone who will likely keep all his games to 30 people, but that's because that's how I want it. It's personal choice, and should be.
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  #10  
Unread 03-27-2008, 06:44 PM
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Quote:
Originally Posted by Arrows View Post
You limit games, I leave. Period.

There's no reason for the games to be limited. Those who have run games got to run whatever games they want and nobody says anything until they want on that list. Then when they realize the wait, they want things toned down so their game hurries up.

Heroes is 36. It will be 36. Period.

Maybe if everyone and their mother didn't want to mod, we wouldn't have a 30 person waiting list. Of course, everyone wants their turn..so.

Wait.

E-ville lasted 5 weeks because had it NOT been set the way it was, it coulda only lasted one or two.
I meant to add that any games that have already set their limits over 35 have no need to change.

I understand disliking the idea, but suggesting that you'd leave if the rule was used is kind of lame...

Making decisions after you gather information isn't unfair, it's called thinking. I doubt anyone else is thinking "Oh no! my 45 player game won't be allowed! What do I do!"... 35 is high end... I doubt after the next few games we'll have 35 players to participate due to burn-out or waiting. The rule will come into affect de facto, and it will be too late!

Clearly, with a few people actually willing to defy the rule, we can't do anything about it. No limits, but think about the situation before you go the "my way or the highway" route...
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  #11  
Unread 03-27-2008, 06:49 PM
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I have a better idea. Let's keep having the huge games, but also be running smaller second games if there is interest.
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  #12  
Unread 03-27-2008, 06:50 PM
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Quote:
Originally Posted by i effin rule View Post
I kind of agree with Arrows. Mods should be able to create a game size of whatever they want. Obviously no one is obligated to play the game, but it's the mod's choice whether or not they want a certain amount of people. It's THEIR game after all and they should be allowed to run it however they see fit. Obviously, I voted never on this. Hell I'm even someone who will likely keep all his games to 30 people, but that's because that's how I want it. It's personal choice, and should be.
Just to clarify from this: Sure, I can see giving mods a laissez-faire policy, but just think of the long term implications.

I don't want to limit mods so much as I want to make it clear that gigantic games can't be the norm. People are dropping out of the mafia loop due to them, and they need to be spaced out.

I personally am creating a game now of around 30 players, and as IER and various others have stated, they have their games under the proposed "limit" anyway. Just keep in mind though that it creative control that's the issue, it's whether we're killing mafia on GDS!

Just my stance, and it's a moot point, but I strongly recommend those who have not started envisioning their game yet to go with a less-than-huge set up if they can have it.
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  #13  
Unread 03-27-2008, 06:50 PM
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Quote:
Originally Posted by DreamGoddessLindsey View Post
I have a better idea. Let's keep having the huge games, but also be running smaller second games if there is interest.
Thats another good idea
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  #14  
Unread 03-27-2008, 06:53 PM
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Quote:
Originally Posted by mjdgoldeneye View Post
I meant to add that any games that have already set their limits over 35 have no need to change.

I understand disliking the idea, but suggesting that you'd leave if the rule was used is kind of lame...

Making decisions after you gather information isn't unfair, it's called thinking. I doubt anyone else is thinking "Oh no! my 45 player game won't be allowed! What do I do!"... 35 is high end... I doubt after the next few games we'll have 35 players to participate due to burn-out or waiting. The rule will come into affect de facto, and it will be too late!

Clearly, with a few people actually willing to defy the rule, we can't do anything about it. No limits, but think about the situation before you go the "my way or the highway" route...
Fine, since my point didn't seem to get through the first time.

You've hosted 2. This would've been SB's third. FW is Outlaw's second now. Astil's got his second coming.

Who do you think you are?

Ooooo. I control Da List!

No. No, you're not the boss of mafia, so please, stop acting like it.

If you honestly think passing some stupid rule's gonna make me change my game, Ha. You've got another thing coming.

You, don't control us.

You, can't make ****ing rules we have to live by.

I haven't even got to host here yet, and you're trying to make rules to get games going by faster?

Where was this rule during YOUR games?

Oh....yea.

You weren't concerned with it then.

Go back to being not concerned.
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  #15  
Unread 03-27-2008, 06:54 PM
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Quote:
Originally Posted by DreamGoddessLindsey View Post
I have a better idea. Let's keep having the huge games, but also be running smaller second games if there is interest.
I was thinking along the lines of "graveyard games", kind of what you started up in the last game.

Once a good number of people have died (10-15), the mod who's game is next on the list, or the person closest to the top who is dead and wants to set this up, sets up a mini-game in the graveyard of the bigger game or on the Dog Pund main board.

I think this will give players/mods practice, keep players interested, and allow potential mods to decide if modding is their "thing".

Thoughts?
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