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Unread 09-01-2014, 04:18 AM
Adam Ryland Adam Ryland is offline
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Exclamation WMMA4: The Developer's Journal

World of Mixed Martial Arts 4: Developer's Journal

Welcome to the Developer's Journal for Grey Dog Software's upcoming Mixed Martial Arts game, WMMA4. Every weekday we'll be revealing a new feature or aspect of the game, together with some discussion of how this will affect your game play experience. There is no particular order to the reveals!

WMMA4 is scheduled to be released before the end of 2014. A more exact date, together with pricing information, will be revealed closer to the time, as will information on demos, etc.

Index
#1: New Database
#2: Referees
#3: Editable Event Names
#4: Interim Titles
#5: Automatic Contract Renewals
#6: Multiplayer
#7: Company-Specific Win-Loss Records
#8: Judges
#9: Local Shows
#10: Pre-Set Contract Offers
#11: Quick Populate Fighters
#12: Editable Character Names
#13: Improved Hall Of Fame
#14: Quick Add Entire Show
#15: Fighter Attributes
#16: Fight Metrics
#17: Improved Rankings
#18: Editable Team Names
#19: AI Injury Handling
#20: Unlimited Shows \ Multiple TV Episodes
#21: Announcers
#22: More Dynamic Web Stories
#23: Smart Importers
#24: Smarter Fighting
#25: Broadcasters
#26: New Weight Classes
#27: Main Event Round Structure
#28: Team Improvements (Part I)
#29: Team Improvements (Part II)
#30: Reality TV Shows
#31: Earnings Tracker
#32: Upgraded Website
#33: Scouting
#34: Inducements
#35: Selecting Fights To Watch
#36: Upgraded Negotiations
#37: Drug Usage
#38: AI Expanding Weight Classes
#39: Era-Based Generated Fighter Settings
#40: Replay Play-By-Play
#41: Quick Fight Histories
#42: Editable TV Names
#43: AI Booking
#44: Hiatus
#45: Personal Assistant
#46: Company-Specific Backgrounds
#47: Editable Training Rate
#48: Marketing
#49: Forming Your Own Network
#50: Fight Engine Overhaul
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com

Last edited by Adam Ryland : 10-31-2014 at 05:25 AM.
  #2  
Unread 09-01-2014, 04:18 AM
Adam Ryland Adam Ryland is offline
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#1: New Database

We start with a feature that I think most people will have already guessed would be in, but which needs to be discussed first as it's the foundation for everything else.

WMMA4 sees the series switch to an Access database, bringing it in line with my other games; TEW, WreSpi and CBH. This has three major advantages:

- Everything is now stored in a single file; this makes distributing your save games easier, and more importantly also means it's safer and more secure, with less crashes and corruption.

- Everything is now faster; load times, as they did in the leap from TEW2010 to TEW2013, are significantly faster, both in terms of 'between days' processing and jumping from screen to screen. Furthermore, as the game progresses and more and more data gets added, the resulting slow down is considerably reduced, meaning that unlike previous WMMA games you can play for many more years of game time before any sort of lag starts to affect you.

- New features are opened up; there are many features that simply weren't possible in WMMA3 because they'd have been too slow to run or simply impossible under the old database structure. Switching to the new database means that all of those features now are possible - as you'll see in upcoming journal entries.

I'm sure most TEW players would agree that making this leap between TEW2010 and TEW2013 improved the game by leaps and bounds, so although it may not be the most glamorous of new announcements, this will almost certainly be one of the changes that will have the most positive impact on you as a player.
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Adam Ryland
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adamryland@hotmail.com
  #3  
Unread 09-02-2014, 05:27 AM
Adam Ryland Adam Ryland is offline
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#2: Referees

By popular demand, named referees make their series debut in WMMA4.

Referees can either be added by the player via the editor, or the AI can create them where and when they are needed. As well as stats governing their age, where they can work, etc, there are also two key stats that affect how fights can play out - Stoppages and Stand Ups. For both of these items there is a scale where each referee can be set to do them earlier or later than normal. There is also a further stats that impacts a referee's 'name value'; this affects which events they will be assigned to (i.e. a referee with a high 'name value' would be more likely to end up working major shows, lesser known referees may mostly work smaller ones).
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adamryland@hotmail.com
  #4  
Unread 09-03-2014, 04:38 AM
Adam Ryland Adam Ryland is offline
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#3: Editable Event Names

Taking its cue from TEW2013, WMMA4 features editable event names. This means that rather than the game taking the various names of shows from an in-built list, the user can create (and share) their own selection via the editor.

The various names can be subdivided by area and gender to make sure that they're appropriate to the show in question.

This feature therefore allows a wider range of names, meaning that the game world feels more natural as you will see fewer events having similar names.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #5  
Unread 09-04-2014, 03:53 AM
Adam Ryland Adam Ryland is offline
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#4: Interim Titles

The use of interim titles has been overhauled in WMMA4. Rather than having to create separate belts that then get scrapped, each title in the game world now has a proper 'slot' to hold a potential interim champion, making it an official part of the title.

Due to this new design, the AI can handle interim-related decisions in a much more realistic manner. For example, it will actively look to hold unification fights whenever it can, and if the champion falls victim to a long-term injury or has to leave the company, the AI can gracefully handle it by awarding the full title to the interim champion rather than simply vacating the belt entirely.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #6  
Unread 09-05-2014, 04:07 AM
Adam Ryland Adam Ryland is offline
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#5: Automatic Contract Renewals

By popular demand, one of the new features in WMMA4 is the ability to set up automatic contract renewals.

The way this works is that, via your Office, you first have the option whether to turn Automatic Renewals on or off. If they're off, the game works the same as previous versions with the responsibility of dealing with contracts falling entirely to you. If they're on however, that means that the AI will automatically handle all the negotiating for you - that includes starting it and altering the bid if necessary (such as if a rival is also interested). At the end you will either get a mail saying it was unsuccessful, or be given the final contract demands to either approve or decline.

At any point, you may take over an automated contract offer and continue it manually. Also, just because negotiations have automatically started does not mean that you can't still cut the fighter if you want; doing so would simply end the negotiations.

Furthermore, via the new Automatic Renewals section you can also set a list of Exclusions; this is a list of all the people in your organisation who you do not want automatic renewals to affect. Simply put, people on this list will be handled as if automatic renewals were turned off, with an e-mail to you telling you that their contract is ending and the rest must be handled manually. This is useful if you already know that you don't want to renew a specific fighter, or if you prefer to handle the negotiations for big name stars yourself.

This feature therefore makes handling the contracts of a large organisation much easier and more user friendly.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #7  
Unread 09-08-2014, 03:52 AM
Adam Ryland Adam Ryland is offline
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#6: Multiplayer

Bringing the WMMA series in-line with its TEW cousin, WMMA4 introduces a multiplayer experience.

This feature works in exactly the same way as it does in TEW2013; up to eight players can be active at the same time in the game world and, via the Options menu, new players can be added and old players can leave whenever they want. Each player can password protect their turn if they want. Games are shared by sending the database file to the next player.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #8  
Unread 09-09-2014, 03:35 AM
Adam Ryland Adam Ryland is offline
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#7: Company-Specific Win-Loss Records

The speed and space that the new database system (see #1) gives means that company-specific win-loss records can make their return to the series in WMMA4 without dragging down the overall speed of the game as they used to.

For those not familiar with them, this means you'll see things like "33-2 (10-1 GAMMA)" used to show both a fighter's overall pro record and how he has done in a specific company.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #9  
Unread 09-10-2014, 03:59 AM
Adam Ryland Adam Ryland is offline
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#8: Judges

WMMA4 introduces named, editable ringside judges for the first time.

As with the aforementioned referees, judges can either be added via the editor or left for the AI to create as the game progresses. Their basic stats govern their age, where they work, and their 'name value', which determines how high profile the shows are that they're likely to be assigned to.

On top of that, there are two key stats that affect their performance. The first is Accuracy, which essentially informs the game how much randomness to add to their decisions; the lower the rating, the less realistic their assessment of the fight will be. The second is Bias, which is what sort of attacks they value most. For example, giving them a bias towards wrestling means that they will score successful grappling higher than another judge would.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
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  #10  
Unread 09-11-2014, 04:01 AM
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#9: Local Shows

Local shows have had a slight upgrade in WMMA4, now being split off into two distinct branches.

Small local shows follow the same concept as previous games in the series; they see unemployed fighters taking on temporary AI-generated cans (either names or not, depending on your preference) to gain easy wins and experience.

Large local shows alter the concept slightly, with fights pairing up two unemployed fighters for competitive bouts. These act more like a new lower-tier of independent company, as fighters are actually competing rather than just getting near-walkover victories.

Furthermore, there is another improvement whereby the number of independent shows per month is now dictated by the number of unemployed fighters in that area; the more fighters who need a job that there are, the more local shows there will be.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
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  #11  
Unread 09-12-2014, 05:09 AM
Adam Ryland Adam Ryland is offline
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#10: Pre-Set Contract Offers

WMMA4 introduces a new concept to the series, Pre-Set Contract Offers. This allows the user to create a custom contract offer, setting the types and amount of all the elements, everything from the amount of fights to the various bonus levels. Any number of these offers can be saved, and when negotiating the user can simply call up a menu with a single click, pick any pre-set offer, and have it automatically fill in the negotiation accordingly.

As a secondary feature, these pre-set offers can also (optionally) be set to have automatic triggers, based on the value of the fighter in question. If triggered, the pre-set offer will automatically be filled in straight away, taking away the need to even call up the menu screen. Furthermore, these can be set to apply to only negotiations the user is handling personally, negotiations automatically being handled for you by the AI, or both.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
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  #12  
Unread 09-15-2014, 05:23 AM
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#11: Quick Populate Fighters

Located in the "Mod Maker +" section of the editor, a new feature is Quick Populate Fighters. This allows the database maker to select an area, weight class, and spread of experience and skills, then pick how many fighters he wants generated. WMMA4 can then generate that many fighters using the same creator that is used during game play.

The advantage of this feature is that it allows the mod maker to very quickly populate a game world, whether that be to create an entirely new game area or just to fill up an existing one with a bunch of rookies and cans.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
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  #13  
Unread 09-16-2014, 03:47 AM
Adam Ryland Adam Ryland is offline
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#12: Editable Character Names

To bring the series inline with TEW, WMMA4 will feature editable character names for the first time. An exact replica of TEW's version, this is a file full of possible first names and surnames, divided by the nationalities \ groups to which they can apply. Whenever a new character is being created, the game uses this collection to create the name.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #14  
Unread 09-17-2014, 04:01 AM
Adam Ryland Adam Ryland is offline
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#13: Improved Hall Of Fame

The Hall Of Fame has been upgraded for WMMA4, bringing it closer in line with the TEW version.

The new HOF features different categories, such as "International Champion (Has won a belt in an International-sized company)" which the game keeps track of for every fighter. As with the TEW model, each category gives a certain amount of points and the fighter needs to hit a certain level to gain a place in the HOF upon retirement. This is a much more accurate and realistic system than WMMA3's.

As you'd expect, these achievements can be pre-set in the editor for each fighter.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #15  
Unread 09-18-2014, 06:18 AM
Adam Ryland Adam Ryland is offline
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#14: Quick Add Entire Show

One for mod makers, especially those doing an up-to-date real world mod, Quick Add Entire Show is another tool in the "Mod Maker +" section of the editor.

As the name suggests, this tool is a single screen that allows you to enter an entire show's worth of results and data in one go. You enter the show's details at the top (name, where it was held, when, etc) and the results below (who fought, who won, the method and time, and the rating). Obviously you're only giving the basic details - otherwise it'd never fit on screen - but the remainder of the information is filled in by the AI itself. You can then either leave it as it is, if basic information is all you want, or if you want to tweak anything you can then go to the regular editor and update them as you see fit.

The idea is that this eases the workload on mod makers, eliminating the need for going back and forth between screens in a lot of instances, or simply creating 'place holder' data that functions perfectly well until the mod maker has the time to go back and make it more detailed.
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Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
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