Grey Dog Software

Go Back   Grey Dog Software > GDS Central > Total Extreme Wrestling 2010 General Discussions
Register FAQ Members List Calendar Mark Forums Read

Closed Thread
Thread Tools Display Modes
  #1  
Unread 11-02-2009, 04:04 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Exclamation TEW2010 Developer's Journal

Welcome to the Total Extreme Wrestling 2010 Developer's Journal!

As announced on November 2nd, TEW2010, the fifth game in the series, is scheduled to be released in early 2010 via Grey Dog Software. The Developer's Journal is a feature we've run in the past to help launch games, and has proved very popular; basically, every single weekday you will get another entry in which I talk about one or more additions or alterations that have been made to the game. This helps build a picture of what you can expect when the game is released.

Before we begin, we'll start with a few Frequently Asked Questions:

Q: When will this be released and how much will it cost?
A: It is scheduled for release in early 2010. At the moment we are aiming for sometime between January and March, but this is a tentative schedule as the game is still in production. We will announce a more specific date a few weeks before the game is released. It will cost $34.95

Q: Do I get a discount if I have purchased TEW2008 or a previous Grey Dog game?
A: No.

Q: Is the game written from scratch?
A: No; TEW2010 is written on top of TEW2008. This is because the previous game has proven to be a very stable and popular engine, and so there is little point in reinventing the wheel. This also means that all the development time has been spent on improving the game, not on rewriting the basics.

Q: Will TEW08 databases be compatible?
A: Not directly, but TEW2010 comes with a converter that will update a TEW08 database to make it compatible. The converted databases will be instantly playable, although they may need some minor work to incorporate some of the new features.

Q: Will TEW08 save games be compatible?
A: No; although the game is written on top of TEW08, they are two entirely separate games.

Q: Does the game work on Vista \ x64 operating systems?
A: Yes, because it is based on TEW08 which does too.

Q: Will the game use ELicense security? If so, how many licenses do I get?
A: Yes it does use ELicense, and it will be one license as with all the previous TEW games.

Now, without further delay, let's begin...
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #2  
Unread 11-02-2009, 04:24 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

Since TEW08 was released, whenever a potential new TEW game has been discussed on the forums there's always been talk about what is left to add; after all, TEW08 was pretty densely packed with features. TEW08 had over 100 major new additions and modifications from its predecessor TEW07, and I noticed that some people commented that there was no way that another 100 could be done in the jump from TEW08 to TEW2010. The good news is that I'm not one to turn down a challenge, and I can say that not only did we reach the target of 100 new major additions and modifications, we surpassed it by some margin....at last count, we had reached the 200 mark! Let's begin going through some of them...

#1: Drag And Drop Booking

A small feature, but one that will likely be extremely popular, TEW2010 will feature drag-and-drop booking for the first time.

For those of you not sure what this means, let me explain. As with TEW08, when booking a match you will have a list of available characters in the center of the screen, and a series of selection boxes from which to choose who is wrestling. In the previous games in the series, you would make your selection by scrolling through the drop-down boxes. In TEW2010, this process is now simplified; although you can still use the old method if you wish, you can also choose to simply highlight a character from the main list and then drag and drop his name into the box of your choice, automatically assigning him to that position. This makes booking a much more streamlined and user-friendly task.

And that's not all!

As an additional feature, when you drag and drop a tag team name the game will automatically fill in both of the individual members for you. This is especially useful if you have a heavily-populated tag team division and find it hard to keep track of who is available.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #3  
Unread 11-03-2009, 06:26 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#2: User Preferences

Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience.

Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date):

- Show all stats as grades rather than number (see note 1 below)
- Owner goals are turned on
- Penalties for small rosters are turned on
- Penalties for repetitive booking are turned on
- "Perfect Show Theory" is turned on
- Characters can become stale over time
- Worker morale effects are turned on
- Momentum effects are turned on
- Time limits on negotiations are turned on
- Advance bookings cannot be deleted
- Industry and economy effects are turned on

Any of these features can be turned on or off at any point during the game. These features only apply to situations directly related to the player in question; for example, if you turn off the industry and economy effects it means that you will not see workers looking for more money during "boom periods" when they are negotiating with you - however, it will still apply to AI promotions. This is because in multiplayer games, users can have contradictory preferences (i.e. one player can have the effects turned on while another has them turned off).

This feature replaces the more rigid Straight Edge vs Free Style choice that was in TEW08.

Note 1: If grades are turned off, all stats are shown as numbers on a scale of 0 to 100. They do not show percentages (i.e. you will see 1% and 2%, but not 1.5%). These numbers are graphical 50x50 icons, and so fit directly onto screens where grades are used.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #4  
Unread 11-04-2009, 05:08 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#3: Narratives

A brand new never-before-seen feature, Narratives allow the database maker to introduce an element of storytelling to his game world.

In short, using the editor, the user can pre-set certain events to happen on specific days, along with the optional ability to create a story explaining the event that will appear on the in-game web site as well.

The available events are primarily split into three: game world, promotion and worker.

The game world events allow the economy and wrestling industry to be manipulated, such as creating a boom or recessions at a certain time.

The worker events allow many different things, including: have a worker "peak" in a certain stat, have him improve his personality or habits, or have him receive a popularity boost.

The promotion events allow such things as improving or reducing finances and altering popularity.

As an example, the user could choose to create a "Wall Street Crash II" for the last Friday in October 2010 - this could take the form of a story on the web site explaining that stock prices have fallen, complete with a picture of a panicked investor, and have all the Western economies plunge into a deep depression.

This feature is particularly useful for mod makers who are doing historic or fantasy-based databases.

(It should be noted that you cannot use the system to alter contracts; for example, you can't specify that Wrestler X will walk out on Promotion Y on a certain day. Also, narratives will be ignored if they don't make sense - for example, if you have one set up to have Wrestler X have a massive popularity boost from starring in a movie, but he has already died by that point, for obvious reasons the narrative won't be used.)
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #5  
Unread 11-05-2009, 06:09 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#4: National Trends

A new feature to the game is National Trends, which is another item designed to give the database maker as much control over his world as possible.

For every area in the game, the database maker has access to a Trend screen. This consists of the 12 Product Types used to define promotions (i.e. Traditional, Mainstream, Comedy, Cult, etc.), and four settings for each:

Starting Level: The level at which the type begins. The choices range from Very Unpopular to Very Popular.

Stability: Ranging from Very Stable to Very Unstable, this affects how often the levels change during the game.

Minimum Level & Maximum Level: As the name suggests, this limits how high or low the level can go.

For example, the database maker might decide that in Mexico, the Lucha Libre product type may start at Very Popular and have a minimum level of Very Popular too - guaranteeing that it will always be in fashion in that area. Or, he may make Comedy start as Unpopular in Japan, but be very unstable and have a minimum level of Very Unpopular and a maximum level of Very Popular - thus meaning that the popularity of Comedy will probably bounce around wildly over the years.

The level of each product type directly impacts the promotions that use them. So, for example, a promotion that is heavily biased towards a Traditional product would find that it struggles to draw crowds when that product type is Very Unpopular, but can sell out arenas when it is Very Popular. Therefore, these National Trends allow different promotions to flourish at different times - and it also means that clever promoters can tailer their products to try and capitalise on certain trends as they happen!
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #6  
Unread 11-06-2009, 04:48 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#5: The Dirt Sheet

The Dirt Sheet is a new idea for TEW. An optional feature, if enabled it takes the form of a small button that appears on-screen when each segment of the user's show is being displayed. Clicking it opens a pop-up window where you can see "behind the scenes" - basically, a list of every factor that has affected the grade that the segment received.

The list takes the form of positives and negatives. You can't see exactly how much of an affect each item has, but you can see exactly what has raised and lowered the grade. For example, the following might appear as part of a list for a match:

+ The Grappler got a bonus for excellent selling
+ The Grappler got a bonus for his hot gimmick
- The Grappler was having an off-night and did not perform at his best
- The Monster got penalised for working with a minor injury
- The match was penalised for being too long for the workers involved
+ The match benefited from having a hot crowd

This is useful both for newcomers to the series who want a better understanding of what is going on and what factors are relevant, and also for veterans who like to analyse every last thing down to the smallest detail. It is also useful if you have a surprising grade and want to find out what reasons are given for it being higher or lower than you expected.

The Dirt Sheet is available both for matches and angles, and does not replace the on-screen road agent notes which remain (if something is mentioned by the road agent it will almost always also appear in The Dirt Sheet anyway).

The ability to enable and disable The Dirt Sheet is one of the unannounced User Preferences mentioned in the second entry. It is disabled by default.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #7  
Unread 11-09-2009, 03:40 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#6: User Talents

Adding a personal touch to the user experience, User Talents allow the player to give their avatar specific strengths and weaknesses for each game.

When starting a new game, the player has 20 points available to spend on four categories, each of which can run from 0 to 10 points (and start at 0, obviously). If a category is given 5 points, that is considered the default level and the player will therefore gain no advantages or disadvantages from that category. If the category is given more than 5 points the user will get positive benefits from that area, and on the flip side, being given less than 5 points means the user will get a negative effect from that category. Obviously, the higher or lower the score, the greater the effects.

The categories are:

Negotiating: A high negotiating score means that the user will find the patience bar during negotiations goes down slower, and workers will have be willing to accept slightly worse offers than they would otherwise do.

Motivating: A high motivation score means that the user has the ability to get his workers fired up, meaning they have less chance of having "off days" or not performing up to the best of their abilities.

Creativity: A high creativity score means that there is a better chance that turns and gimmick changes triggered by the user will go down well.

Leadership: A high leadership score means that the user has better control of the locker room, meaning worker morale and behaviour will be better.

Therefore the user has the choice of whether to take a balanced approach or to give himself strengths and weaknesses. He could give 5 points to each category, thus meaning that they are all at default and so the user would have no advantages or disadvantages, or he could choose to give one category a whole 10 points, making him fantastic in that area, but then have to weaken at least one other category.

The player will slowly gain more points as he progresses through the game, which he can then spend on improving categories.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #8  
Unread 11-10-2009, 05:06 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#7: AI Event Booking Instructions

Fulfilling a popular request, TEW2010 now features the ability for specific AI-controlled events to be set to be booked in a certain way. There are five options that can be assigned:

- Entire show to be 1 vs 1 matches
- Entire show to be 2 vs 2 matches
- Entire show to be 3 vs 3 matches
- Entire show to be 4 vs 4 matches
- Show to feature a large battle royal match (default of 30 participants, reduced if the promotion does not have a large enough roster to support it)

This allows the real world Survivor Series and Royal Rumble scenarios to be simulated.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #9  
Unread 11-11-2009, 06:23 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#8: Dirty Tricks

Returning to the series is the concept of Dirty Tricks. These allow you to use underhanded tactics to try and disrupt or hurt another promotion. They are only accessible if you are at war with the target.

There are six types of Dirty Trick available, with each one differing in terms of how likely it is to succeed, how much of an impact it will have, what the impact would be, and what the repercussions are if it backfires.

The choices are:

Plant Story: Plant a negative story about them in the wrestling media.

Web Shots: Use your web site to take shots at them in stories.

Openly Mock: Have your announcers and wrestlers take verbal shots at them during shows.

Sponsor Snipe: Contact their sponsors and leave anonymous negative rumours about them.

Disruption: Hire people to go to their shows and cause disruption with signs and chants.

Sign Language: Create and distribute signs during your shows that mock or insult them.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #10  
Unread 11-12-2009, 05:24 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#9: Smart Retirements

A mini-alteration designed to increase realism, this feature means that workers who have a good job (i.e. are well paid and work for a decent sized promotion) will intentionally continue wrestling far longer than they otherwise would have in order to continue their career and make money. Essentially, it allows the worker's "default" retirement date to be pushed back.

Of course, this does not mean wrestlers will continue working indefinitely, it merely extends their career by several years - eventually they will still retire, regardless.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #11  
Unread 11-13-2009, 05:49 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#10: Random Deaths

New to TEW2010 will be random deaths; these are occasional surprise events that are separate from the two types that are already in the game (drug-related deaths and natural old-age deaths) and can happen to anyone.

The frequency of these can be set via the Options menu, and includes the ability to completely switch them off, for those of a squeamish disposition.


As a special two-for-the-price-of-one Friday bonus, there is also a second, related addition to the game; gruesome "Kenny' deaths. These are Kenny-from-South-Park style fatalities, a nod to the old EWR series. If this is enabled, some of the above-mentioned random deaths will be of a bizarre nature. This feature can also be turned off via the Options menu.

---

Next week will will be a special "mod maker week" in the Dev Journal, as all five features discussed will be related to additions \ modifications that have been done to help people who make databases.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #12  
Unread 11-16-2009, 05:50 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#11: Hiring Rules

Each promotion in the game can be given up to ten hiring rules. These are added by the mod maker via the editor, and are conditions that force the AI to only hire certain people.

The rules are selected from a pre-set list of about 50 possible choices. They range from age-related rules ("cannot hire anyone over 30", "cannot hire anyone under 21", etc) to style rules ("cannot hire luchadores", etc) to skill rules ("cannot hire anyone with less than D grade stamina", etc), amongst others.

These rules do not apply to human-controlled promotions, and only affect hirings, not re-signings. This feature allows the mod maker to focus a promotion's hirings to create a more realistic roster, such as making sure that a highly technical promotion never hires anyone who doesn't have at least decent mat skills.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #13  
Unread 11-17-2009, 07:52 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#12: Multi Contract Add

A time-saving feature, Multi Contract Add allows the mod maker to select multiple workers from the database and have them assigned to a promotion; their contracts are then automatically created and filled in with the AI's "best guess" as to what the correct details are.

This cuts down on the time it takes for a mod maker to fill in a roster for a promotion by providing a solid base.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #14  
Unread 11-18-2009, 10:08 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#13: Easy Skin

In order to make it easier for mod makers to create custom skins, two changes have been made.

The first is that the folder structure of the game has been altered so that all the parts that make up a skin (i.e. backgrounds, icons, etc) are within one folder (divided into subfolders for ease of use). This makes finding, identifying and modifying skins much easier.

The second alteration is that there is now an in-game skin changer, so moving from skin to skin only takes a couple of clicks. This means that the days of manually moving folders and files around are over.

Both changes together should make skin creation and distribution much easier.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
  #15  
Unread 11-19-2009, 05:56 AM
Adam Ryland Adam Ryland is offline
GDS Developer
 
Join Date: Sep 2004
Posts: 8,934
Default

#14: Multi Delete

Not a particularly exciting or earth-shattering feature, but one that will likely save mod makers a ton of time, the new Multi Delete is available in every section of the editor and allows multiple data items to be deleted at once.
__________________
Adam Ryland
Designer of TEW, WMMA, WreSpi, and Comic Book Hero
adamryland@hotmail.com
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Array [all_times_are_gmt_x_time_now_is_y]


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.