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  #1  
Unread 01-09-2010, 11:31 AM
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Remianen Remianen is offline
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Default Pimpin' products

I'll start on the TEW2010 version of this thread. Can't post screenshots, for obvious reasons, but here's a product I've been playing with for a while. I call it Workrate Based Sports Entertainment (or WBSE):

Key Feature - Traditional, Mainstream, Modern
Medium - Realism, Lucha, Daredevil

Everything else at 'none'.

Intensity - 20%
Danger - 40%

Analysis:
- Rated more on performance than popularity
- all workers must be packaged with a gimmick
- fans don't like highly risky gimmicks
- simple gimmicks, fans won't 'get' subtle gimmicks
- fans don't like highly risky angles or matches
- no afternoon TV time slots on some networks
- quite favorable for sponsorship
- immune to industry changes/no young lion code


This is looking to me like an ideal product for 0/0/0 promotions. With skilled workers, you can pump out shows rated at least 2 grades above your bottomed out popularity. With just the unemployed women in the C-Verse (sadly, I can't tell exactly who but none of the big names), I pull off a show rated 49 (D+?) right out the gate. I usually dislike mainstream but I found that most of the gimmicks that seemingly everyone can use (without tight ability level requirements) are simple, so it works better than my normal Cult with subtle gimmicks (that require workers to have 'Medium' or better in some categories). Also, since overness is usually easier to improve than in-ring skill, having a performance skewed product with lots of popularity influence allows me to cherry pick a lot more and grow more organically.

Just food for thought.
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  #2  
Unread 01-09-2010, 11:41 AM
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Not really surprised by how well the product works. Looks similar to my Traditional Grab Bag product that I created and used in my TEW 108 diary only yours has a block on afternoon TV time slots. If you have the time, I would love to know how well my product of choice does in 2010.
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  #3  
Unread 01-09-2010, 12:32 PM
Jaded Jaded is offline
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Quote:
Originally Posted by Remianen View Post
I'll start on the TEW2010 version of this thread. Can't post screenshots, for obvious reasons...

With just the unemployed women in the C-Verse (sadly, I can't tell exactly who but none of the big names)...

Just food for thought.
Congratulations, Remi, before reading this post I didn't think I COULD be more jealous of the developmental team.

I was wrong.

(But wil still try your product out when I get the game. )
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  #4  
Unread 01-09-2010, 09:40 PM
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Yeah, way to rub it in Remi
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  #5  
Unread 01-09-2010, 11:06 PM
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djthefunkchris djthefunkchris is offline
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I think I like the idea of this product better then the other one you showed us previously. I know I haven't commented on this before, but I have used your products in promotions I used starting at nothing/nothing.

Anyways, if it works as you say, bravo, as I think this could translate into an entertainment product a bit more easily, and hopefully these are taken into consideration in 2010 as well. Meaning, that small changes to your product don't lose your fans as much as drastic changes. I probably will give this a try with 2010 right off the bat, and probably work out a product I eventually want to run and figure out how many steps I will need to get there from this (going slowly, by changing after a few months of rising in size).
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  #6  
Unread 01-10-2010, 02:06 AM
Gigas Gigas is offline
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add a little hyper realism and watch your fed really take off. I think with hyper realism though your fans wont like risky matches which defeats the purpose of Key feature: modern.

Nice product.
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  #7  
Unread 01-10-2010, 05:53 AM
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As someone that is new to this "Pimpin Products" thing, i've just got a couple of questions for Remi or anyone that can help.

I'm assuming that 0/0/0 is a brand new fed, is that right?

Do you change or tinker the product if you take over a bigger company like TCW or SWF (coz i never have)? So in essence if you take over SWF do you run with their product for realism or take the view that you are now in charge so the product will be how i want it?

Also being new to this i have no idea what does what. I have just read the 08 help file and i think i get an overview but if i gave an overview of how i wanted my company would people on this board be able to help me work it out using the TEW settings?
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  #8  
Unread 01-10-2010, 06:29 AM
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Originally Posted by Gnrfan View Post
I'm assuming that 0/0/0 is a brand new fed, is that right?
I could be wrong on this but I'm sure 0/0/0 means opening up a new fed with no money, no popularity and no presteige at the start of the game.

Not too sure though
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  #9  
Unread 01-10-2010, 06:39 AM
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I could be wrong on this but I'm sure 0/0/0 means opening up a new fed with no money, no popularity and no presteige at the start of the game.
This.
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  #10  
Unread 01-10-2010, 12:16 PM
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Quote:
Originally Posted by Gigas View Post
add a little hyper realism and watch your fed really take off. I think with hyper realism though your fans wont like risky matches which defeats the purpose of Key feature: modern.

Nice product.
Hyper Realism isn't needed to do that and adding it brings its own issues. For increased risk tolerance, there are other product features that can accomplish that without bringing hybrid into the mix. Cult, Risque, Hardcore, all add risk tolerance in various ways (gimmicks, angles, matches, respectively, as a rule of thumb).

Quote:
Originally Posted by Gnrfan View Post
I'm assuming that 0/0/0 is a brand new fed, is that right?
Yes. Or an existing fed brought down to that level (like I often do with QAW or WINNOW).

Quote:
Originally Posted by Gnrfan View Post
Do you change or tinker the product if you take over a bigger company like TCW or SWF (coz i never have)? So in essence if you take over SWF do you run with their product for realism or take the view that you are now in charge so the product will be how i want it?
Well, I think I've played SWF twice in 08 (few more than that in 2010) and I didn't change the product at all in 08. I like TCW's product so I don't usually tinker too much with it. Same with NOTBPW. I usually don't take over existing, active promotions and revamp their products since I think each promotion exists for a reason (speaking of the C-Verse here). There are exceptions, of course, like it's always (ALWAYS) crazy tempting to revamp NYCW's product.

Quote:
Originally Posted by Gnrfan View Post
Also being new to this i have no idea what does what. I have just read the 08 help file and i think i get an overview but if i gave an overview of how i wanted my company would people on this board be able to help me work it out using the TEW settings?
Here's what it comes down to. First, you learn basically what each product feature does. Often, it's common sense (Hardcore, Lucha Libre) on the surface but then you go deeper. If you figure out what kind of shows you want to put on and what kind of workers you want to use, then it becomes easier to tailor a product to that. Like, if you know that Traditional is the typical face vs heel thing with angles and storylines and strong in-ring focus, that's a good place to start (and where I tend to begin). Sometimes it's easier to just associate with what you're familiar with (Traditional = old school NWA, basically). Then you go on from there.

Some aspects aren't as clear cut so an example might be in order. Pure is like the catch wrestling seen in the UK and Europe. Finlay-Regal at the Bash a few years back was an awesome example of a Pure match (and a reason why WWE's fans chanted 'boring' - WWE doesn't have Pure above say 'Very Low', if any at all). Also consider product type and worker type. Easy to figure what kind of worker shines in a product with Lucha Libre as a key feature but the others aren't as obvious.

A lot of the stuff I do is trial and error, having an idea of what each product feature adds (and subtracts) from the total package. Like, I go heavy on Traditional and Modern and add some Lucha and Daredevil because that works to the strengths of most women in the C-Verse (who tend to skew heavily to Cruiserweight and aerial styles). In simplest terms, think of Modern as 'early TNA X-Division'. There's actually an X-Division promotion in the C-Verse (WINNOW). In TEW, Modern equates to 'spot monkey style match pace' so Traditional tends to add balance (and sense) to the equation.
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  #11  
Unread 01-10-2010, 01:42 PM
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Gnrfan Gnrfan is offline
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Quote:
Originally Posted by Remianen View Post
Hyper Realism isn't needed to do that and adding it brings its own issues. For increased risk tolerance, there are other product features that can accomplish that without bringing hybrid into the mix. Cult, Risque, Hardcore, all add risk tolerance in various ways (gimmicks, angles, matches, respectively, as a rule of thumb).



Yes. Or an existing fed brought down to that level (like I often do with QAW or WINNOW).



Well, I think I've played SWF twice in 08 (few more than that in 2010) and I didn't change the product at all in 08. I like TCW's product so I don't usually tinker too much with it. Same with NOTBPW. I usually don't take over existing, active promotions and revamp their products since I think each promotion exists for a reason (speaking of the C-Verse here). There are exceptions, of course, like it's always (ALWAYS) crazy tempting to revamp NYCW's product.



Here's what it comes down to. First, you learn basically what each product feature does. Often, it's common sense (Hardcore, Lucha Libre) on the surface but then you go deeper. If you figure out what kind of shows you want to put on and what kind of workers you want to use, then it becomes easier to tailor a product to that. Like, if you know that Traditional is the typical face vs heel thing with angles and storylines and strong in-ring focus, that's a good place to start (and where I tend to begin). Sometimes it's easier to just associate with what you're familiar with (Traditional = old school NWA, basically). Then you go on from there.

Some aspects aren't as clear cut so an example might be in order. Pure is like the catch wrestling seen in the UK and Europe. Finlay-Regal at the Bash a few years back was an awesome example of a Pure match (and a reason why WWE's fans chanted 'boring' - WWE doesn't have Pure above say 'Very Low', if any at all). Also consider product type and worker type. Easy to figure what kind of worker shines in a product with Lucha Libre as a key feature but the others aren't as obvious.

A lot of the stuff I do is trial and error, having an idea of what each product feature adds (and subtracts) from the total package. Like, I go heavy on Traditional and Modern and add some Lucha and Daredevil because that works to the strengths of most women in the C-Verse (who tend to skew heavily to Cruiserweight and aerial styles). In simplest terms, think of Modern as 'early TNA X-Division'. There's actually an X-Division promotion in the C-Verse (WINNOW). In TEW, Modern equates to 'spot monkey style match pace' so Traditional tends to add balance (and sense) to the equation.
Wow thanks!

So if i wanted strong Face vs Heel feuds but didn't really care for gimmicks that much and wanted that kinda "Go all out in every match" that ECW used to provide. I'd go with Traditional, Modern and daredevil... or anything else?
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  #12  
Unread 01-10-2010, 02:17 PM
Gigas Gigas is offline
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yeah but only hyper realism or pure would make it take the bump from rated more on performance to rated much more on performance. Of course you could just up the realism too.
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  #13  
Unread 01-10-2010, 02:34 PM
Jaded Jaded is offline
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Quote:
Originally Posted by Gnrfan View Post
Wow thanks!

So if i wanted strong Face vs Heel feuds but didn't really care for gimmicks that much and wanted that kinda "Go all out in every match" that ECW used to provide. I'd go with Traditional, Modern and daredevil... or anything else?
Key traditional, medium modern, medium daredevil would get you 'rated more on performance', won't care about gimmicks, prevent Afternoon TV slots on some networks, favourable towards sponsorship and lets you not be rocked by industry changes - looks pretty good to me.

If you wanted to put realism in there as medium, it would make it 'rated much more on performance', but mean that you couldn't use cheap finishes or highly risky angles, and make getting sponsorship a little tough. Either of them sounds pretty good for the product you were talking about, depending on whether you wanted to be able to have overbooked stuff and run-ins.
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  #14  
Unread 01-10-2010, 02:40 PM
Gigas Gigas is offline
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Originally Posted by Jaded View Post
Key traditional, medium modern, medium daredevil would get you 'rated more on performance', won't care about gimmicks, prevent Afternoon TV slots on some networks, favourable towards sponsorship and lets you not be rocked by industry changes - looks pretty good to me.

If you wanted to put realism in there as medium, it would make it 'rated much more on performance', but mean that you couldn't use cheap finishes or highly risky angles, and make getting sponsorship a little tough. Either of them sounds pretty good for the product you were talking about, depending on whether you wanted to be able to have overbooked stuff and run-ins.
daredevil doesnt effect anything. Go play with your editor more.
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  #15  
Unread 01-10-2010, 02:44 PM
Gigas Gigas is offline
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sounds like you accidently changed pure instead of daredevil actually.
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