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#1
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I'll start on the TEW2010 version of this thread. Can't post screenshots, for obvious reasons, but here's a product I've been playing with for a while. I call it Workrate Based Sports Entertainment (or WBSE):
Key Feature - Traditional, Mainstream, Modern Medium - Realism, Lucha, Daredevil Everything else at 'none'. Intensity - 20% Danger - 40% Analysis: - Rated more on performance than popularity - all workers must be packaged with a gimmick - fans don't like highly risky gimmicks - simple gimmicks, fans won't 'get' subtle gimmicks - fans don't like highly risky angles or matches - no afternoon TV time slots on some networks - quite favorable for sponsorship - immune to industry changes/no young lion code This is looking to me like an ideal product for 0/0/0 promotions. With skilled workers, you can pump out shows rated at least 2 grades above your bottomed out popularity. With just the unemployed women in the C-Verse (sadly, I can't tell exactly who but none of the big names), I pull off a show rated 49 (D+?) right out the gate. I usually dislike mainstream but I found that most of the gimmicks that seemingly everyone can use (without tight ability level requirements) are simple, so it works better than my normal Cult with subtle gimmicks (that require workers to have 'Medium' or better in some categories). Also, since overness is usually easier to improve than in-ring skill, having a performance skewed product with lots of popularity influence allows me to cherry pick a lot more and grow more organically. Just food for thought. ![]() |
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#2
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Not really surprised by how well the product works. Looks similar to my Traditional Grab Bag product that I created and used in my TEW 108 diary only yours has a block on afternoon TV time slots. If you have the time, I would love to know how well my product of choice does in 2010.
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#3
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I was wrong. ![]() ![]() ![]() (But wil still try your product out when I get the game. ) |
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#4
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Yeah, way to rub it in Remi
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#5
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I think I like the idea of this product better then the other one you showed us previously. I know I haven't commented on this before, but I have used your products in promotions I used starting at nothing/nothing.
Anyways, if it works as you say, bravo, as I think this could translate into an entertainment product a bit more easily, and hopefully these are taken into consideration in 2010 as well. Meaning, that small changes to your product don't lose your fans as much as drastic changes. I probably will give this a try with 2010 right off the bat, and probably work out a product I eventually want to run and figure out how many steps I will need to get there from this (going slowly, by changing after a few months of rising in size). |
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#6
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add a little hyper realism and watch your fed really take off. I think with hyper realism though your fans wont like risky matches which defeats the purpose of Key feature: modern.
Nice product. |
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#7
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As someone that is new to this "Pimpin Products" thing, i've just got a couple of questions for Remi or anyone that can help.
I'm assuming that 0/0/0 is a brand new fed, is that right? Do you change or tinker the product if you take over a bigger company like TCW or SWF (coz i never have)? So in essence if you take over SWF do you run with their product for realism or take the view that you are now in charge so the product will be how i want it? Also being new to this i have no idea what does what. I have just read the 08 help file and i think i get an overview but if i gave an overview of how i wanted my company would people on this board be able to help me work it out using the TEW settings? |
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#8
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I could be wrong on this but I'm sure 0/0/0 means opening up a new fed with no money, no popularity and no presteige at the start of the game.
Not too sure though |
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#9
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This.
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#10
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Yes. Or an existing fed brought down to that level (like I often do with QAW or WINNOW). Quote:
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Some aspects aren't as clear cut so an example might be in order. Pure is like the catch wrestling seen in the UK and Europe. Finlay-Regal at the Bash a few years back was an awesome example of a Pure match (and a reason why WWE's fans chanted 'boring' - WWE doesn't have Pure above say 'Very Low', if any at all). Also consider product type and worker type. Easy to figure what kind of worker shines in a product with Lucha Libre as a key feature but the others aren't as obvious. A lot of the stuff I do is trial and error, having an idea of what each product feature adds (and subtracts) from the total package. Like, I go heavy on Traditional and Modern and add some Lucha and Daredevil because that works to the strengths of most women in the C-Verse (who tend to skew heavily to Cruiserweight and aerial styles). In simplest terms, think of Modern as 'early TNA X-Division'. There's actually an X-Division promotion in the C-Verse (WINNOW). In TEW, Modern equates to 'spot monkey style match pace' so Traditional tends to add balance (and sense) to the equation. |
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#11
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So if i wanted strong Face vs Heel feuds but didn't really care for gimmicks that much and wanted that kinda "Go all out in every match" that ECW used to provide. I'd go with Traditional, Modern and daredevil... or anything else? |
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#12
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yeah but only hyper realism or pure would make it take the bump from rated more on performance to rated much more on performance. Of course you could just up the realism too.
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#13
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If you wanted to put realism in there as medium, it would make it 'rated much more on performance', but mean that you couldn't use cheap finishes or highly risky angles, and make getting sponsorship a little tough. Either of them sounds pretty good for the product you were talking about, depending on whether you wanted to be able to have overbooked stuff and run-ins. |
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#14
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#15
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sounds like you accidently changed pure instead of daredevil actually.
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