Grey Dog Software

Go Back   Grey Dog Software > Total Extreme Wrestling 2010 > Total Extreme Wrestling 2010 Mods
Register FAQ Members List Calendar Mark Forums Read

Reply
Thread Tools Display Modes
  #181  
Unread 04-20-2010, 03:25 PM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Quote:
Ouch. Hopefully it's a good one.

Should be.. 9 hours 24 minutes and 23 seconds at 67% so far.

Should start speeding up soon. Its only going so slow because of the hair. Its a portrait view which goes from the head to just below the shoulders. Its at the chin currently but the hair is far less from now on
Reply With Quote
  #182  
Unread 04-20-2010, 06:53 PM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

13 hours in and only 81%!!!!!!!!!

Gonna leave this rendering while i sleep and see what it looks like in the morning (after 15+ hours render time)
Reply With Quote
  #183  
Unread 04-21-2010, 01:46 AM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Checked it this morning and its finally done

Reply With Quote
  #184  
Unread 04-21-2010, 01:51 AM
Prophet's Avatar
Prophet Prophet is offline
Major League
 
Join Date: Jul 2008
Location: The darkest recesses of your mind ...
Posts: 793
Default

Jimminy Cricket, that's awesome! I love the pooling color effect of her eyes, and am amazed you can count the hairs on her head. lol

Now what you should do is tilt her head up a tad, to give her better lighting, and re-render.


*Runs off before Clarity can mutilate him!*
Reply With Quote
  #185  
Unread 04-21-2010, 01:53 AM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Quote:
Originally Posted by Prophet View Post
Jimminy Cricket, that's awesome! I love the pooling color effect of her eyes, and am amazed you can count the hairs on her head. lol

Now what you should do is tilt her head up a tad, to give her better lighting, and re-render.


*Runs off before Clarity can mutilate him!*
If i changed the lighting, i could re-render that in minutes.. Just the hair would look worse
Reply With Quote
  #186  
Unread 04-21-2010, 01:55 AM
Prophet's Avatar
Prophet Prophet is offline
Major League
 
Join Date: Jul 2008
Location: The darkest recesses of your mind ...
Posts: 793
Default

Oh no, same lighting, just a different angle of her head. So she'd take another 3 days to come up.

I wouldn't actually, though, `cause she came out looking fantastical.
Reply With Quote
  #187  
Unread 04-21-2010, 01:57 AM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Quote:
Originally Posted by Prophet View Post
Oh no, same lighting, just a different angle of her head. So she'd take another 3 days to come up.

I wouldn't actually, though, `cause she came out looking fantastical.
Im so happy with her, that she has been put up for rating at renderosity.com
Reply With Quote
  #188  
Unread 04-23-2010, 06:27 PM
Kobe1724's Avatar
Kobe1724 Kobe1724 is offline
Hall of Fame
 
Join Date: Sep 2005
Posts: 4,295
Default

Forgot to render it behind something and add a shirt. Just put some mosaics on the chest and popped it on background + drop shadow. Will re-render later.



Clarity, as you can see the skin looks grainy. I'm using uberenvironment2 for lighting, and I dropped max error and shading rate as low as possible. Still, I can't get rid of the graininess entirely. I could fix it with post work easily enough, but if there is something I can tweak in my actual Daz setup I'd prefer to do that.

Any ideas on how I can improve it? Is the texture I'm using here just possibly too low res? I'll try another render out tomorrow with something much more high resolution and see if that cleans it up. This is one of my favorites to render with, but this lighting seems to bring out all of its flaws.
Reply With Quote
  #189  
Unread 04-24-2010, 06:46 AM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Quote:
Originally Posted by Kobe1724 View Post
Forgot to render it behind something and add a shirt. Just put some mosaics on the chest and popped it on background + drop shadow. Will re-render later.



Clarity, as you can see the skin looks grainy. I'm using uberenvironment2 for lighting, and I dropped max error and shading rate as low as possible. Still, I can't get rid of the graininess entirely. I could fix it with post work easily enough, but if there is something I can tweak in my actual Daz setup I'd prefer to do that.

Any ideas on how I can improve it? Is the texture I'm using here just possibly too low res? I'll try another render out tomorrow with something much more high resolution and see if that cleans it up. This is one of my favorites to render with, but this lighting seems to bring out all of its flaws.
I think i know whats causing that. If your using DAZ then once you have loaded UberEnvironment you will get that kinda result. You then need to load in the quality preset 'Set Quality 4XL' or even 'Set Quality 3Hi' and that should eliminate the grain. Try it without hair first though although i believe making the hair matte speeds it up a little

But essentially:

Occlusion samples = MAX
Shading rate = 8
Max Error = 0.1
Reply With Quote
  #190  
Unread 04-24-2010, 09:06 AM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Just an old render, done in a new light

Reply With Quote
  #191  
Unread 04-24-2010, 03:24 PM
Kobe1724's Avatar
Kobe1724 Kobe1724 is offline
Hall of Fame
 
Join Date: Sep 2005
Posts: 4,295
Default

Quote:
Originally Posted by Clarity View Post
Just an old render, done in a new light

That's amazing. I honestly didn't even know it was possible to render stuff like that with Daz/Poser. Is that an M4 elite texture or a custom texture? Amazing work either way. The lips and beard are unbelievable. And the red in the eyes is a nice touch. I miss little details like that when rendering.

As for the lighting, your tip did the trick. ^_^



Uploaded with ImageShack.us

Hey, what does this mean?

Quote:
although i believe making the hair matte speeds it up a little
Also, for environment are you using the bounce light? I have no idea how to use it (have been using occlusion with soft shadows) but the best stuff I've seen makes use of the bounce light based on my conversations with other people and how they got their results. ^_^

Indirect lighting (w/ soft and directional shadows) takes much longer to render and doesn't really seem to yield better results (just different), so I've stayed stuck to occlusion based lighting so far.

Last edited by Kobe1724 : 04-24-2010 at 03:47 PM.
Reply With Quote
  #192  
Unread 04-24-2010, 05:40 PM
Clarity's Avatar
Clarity Clarity is online now
Hall of Fame
 
Join Date: Mar 2006
Location: England
Posts: 4,275
Default

Quote:
Originally Posted by Kobe1724 View Post
That's amazing. I honestly didn't even know it was possible to render stuff like that with Daz/Poser. Is that an M4 elite texture or a custom texture? Amazing work either way. The lips and beard are unbelievable. And the red in the eyes is a nice touch. I miss little details like that when rendering.

As for the lighting, your tip did the trick. ^_^



Uploaded with ImageShack.us

Hey, what does this mean?



Also, for environment are you using the bounce light? I have no idea how to use it (have been using occlusion with soft shadows) but the best stuff I've seen makes use of the bounce light based on my conversations with other people and how they got their results. ^_^

Indirect lighting (w/ soft and directional shadows) takes much longer to render and doesn't really seem to yield better results (just different), so I've stayed stuck to occlusion based lighting so far.
The texture was a custom one brought from Renderosity.com.

As for this

Quote:
although i believe making the hair matte speeds it up a little
Im my experience, you can speed up renders by setting the hair to 'matte' instead of 'Skin'. This effectively reduces the light reflecting off it speeding up the render
Reply With Quote
  #193  
Unread 04-24-2010, 07:36 PM
Kobe1724's Avatar
Kobe1724 Kobe1724 is offline
Hall of Fame
 
Join Date: Sep 2005
Posts: 4,295
Default

Quote:
Originally Posted by Clarity View Post
The texture was a custom one brought from Renderosity.com.

As for this



Im my experience, you can speed up renders by setting the hair to 'matte' instead of 'Skin'. This effectively reduces the light reflecting off it speeding up the render
Cool, thanks. ^_^
Reply With Quote
  #194  
Unread 04-25-2010, 04:49 AM
sebsplex's Avatar
sebsplex sebsplex is offline
All Star
 
Join Date: May 2006
Location: UK
Posts: 2,181
Default

Quote:
Originally Posted by Clarity View Post
13 hours in and only 81%!!!!!!!!!

Gonna leave this rendering while i sleep and see what it looks like in the morning (after 15+ hours render time)
Sadly, that sort of rendering would probably kill my laptop. I think the longest I've allowed it to render for was around 45 minutes.

Your results however, were amazing.

Quote:
Originally Posted by jtlant View Post
I was playing around with transparencies for masks today and came up with this...



Figured I'd post it in case anyone had a use for it.
Ah mask making - I love it and hate it in equal measure. Making transmaps is pretty simple once you've got a base lined up properly. As Clarity posted, use the increasing the size of the trans map and overlaying it for the initial texture is the easiest way to quickly 'border' around the portions that will be transparent.
Reply With Quote
  #195  
Unread 04-25-2010, 01:49 PM
jjohnson105's Avatar
jjohnson105 jjohnson105 is offline
Rookie
 
Join Date: Dec 2009
Posts: 71
Default

All these renders are amazing! But can someone put some of them with a face pic in the blue TEW background?
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Array [all_times_are_gmt_x_time_now_is_y]


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.