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#1
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Is there such a thing? If there isn't there should be. Just something that will show you all the smokers, drinkers, and drug users on your roster. Drug users would only appear on the list after a failed wellness test of course, but it would be helpful to know who these people are without having to go into the editor.
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#2
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Sounds like a solid idea. It could balance out the Medical screen, giving it a sixth box. It would definitely be a handy reference, and aid in deciding on backstage rules - if you have a long list of drinkers, maybe not ban drinking (or maybe really get vindictive)
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#3
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Bad idea.
If you look in a worker's profile in the editor, to the right of 'Reformed' is another box. That box should explain why a habits screen doesn't exist. If that box is checked, the habit shows up in a worker's profile ingame (right alongside their personality). Until such time as that box gets checked, you know nothing about that worker's habits. |
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#4
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Still, having a reference to the known ones could be handy. Might not be worth the effort, but handy nonetheless.
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#5
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Quote:
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#6
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The issue is that it's already visible and I believe you can export it to a spreedsheet and find them yourself now?
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#7
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Doesn't it already appear in the "Personal" section? I know in 08 it would say "known to have had trouble with the law in the past" or whatever under the personal section.
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#8
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Instead of going to each and every worker's personal section. |
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#9
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Having a guy be known to be in trouble with the law does not tell me if he likes Marlboro's or Wild Turkey though. It just says that he's known to be stupid on occasion.
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#10
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There is a reference to the known habits in the workers profile.
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#11
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There's also an individual Chemistry file in the worker's profile. Doesn't make having the screen showing all the Chemistry in your promotion a bad idea. In fact it's one of the better/bigger features in TEW2010 IMO. |
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#12
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Yup, so I can look at that ONE chemistry note I've discovered after a month. Well, at least it was a positive one... |
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#13
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Regarding habits, is there any way to add a "Set all habits to KNOWN" in the mass edit options? Or to make it the default setting in the data converter? It would be extremely convenient for real life mods.
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#14
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If you set all habits to known, then that worker will be known for all habits even if he has 0% for some of them. (don't know if this is a bug though)
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#15
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I think the addition of a listing of known habits that are in play within your medical section would be useful. It is, like the "chemistry" listing, somewhat superfluous, but also could be very handy for reference.
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