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  #1  
Old 01-30-2010, 05:09 PM
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Mr T Jobs To Me Mr T Jobs To Me is offline
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Default Hype: That 70's Mod (Formerly C'Verse 1975)

That 70's Mod

Release Date:5/13/10.....http://www.bobinc.net/TEW10Downloads.html

Mod Team: Mr T Jobs to Me, PeterHilton, jtlant

Starting Date: January 1977

This is the hype thread, so we'll be posting status updates and such here. If we decide to do a beta test it'll be announced here as well. Since we're moving the start date forward promotions will have different rosters and starting conditions.

We're definitely hoping to harness all of the features TEW10 offers such as Narratives, Eras, Hiring Rules, etc... I consider myself quite a Cornellverse scholar but I know there are people out there just as knowledgeable as me so if you have some ideas about the implementation of Narratives post them here and I'll definitely have a look at them. Since it's easier to remove Narratives than it is to add them for a player we're going to go for as tight of a historical simulation as we can manage.

The only one I'm on the fence about would be Promotion Finances, which could effectively simulate promotion closings but would be a bummer for the player. While you could just give yourself the cash back in the editor, I know some people feel that would be "cheating". Like I said, I'm on the fence with this one so leave some feedback and tell us what you think.

I've already combed through the 08 thread since I didn't do much with the mod after it released (be honest, I was burned out on the whole thing at that time... Feel great now though) and taken care of issues mentioned as well as adding the pictures that weren't included originally. I'm also cleaning up the picture file for this release, as that was a problem last time.

Well that's about all I can think of, I've officially been rambling for a couple paragraphs at this point but get ready brother... Whatcha gonna do, when THAT 70'S MOD runs WILD on YOU????

Last edited by Mr T Jobs To Me : 05-14-2010 at 06:34 AM.
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  #2  
Old 01-30-2010, 05:12 PM
Jaded Jaded is offline
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Woot! I love CVerse 1975, and this sounds awesome.
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Old 01-30-2010, 05:14 PM
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I dont think there should be narratives to kill off the territories economy. in 08, the AI did an excellent job of doing that all by itself afterall....
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Old 01-30-2010, 05:21 PM
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Originally Posted by Jaded View Post
Woot! I love CVerse 1975, and this sounds awesome.
Glad to hear it!

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Originally Posted by Waghlon View Post
I dont think there should be narratives to kill off the territories economy. in 08, the AI did an excellent job of doing that all by itself afterall....
AAFW and CPW usually thrived in my games- but it was different each time. I was happy about that, I do still want to keep it from being "on rails" so to speak.
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Old 01-30-2010, 06:23 PM
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The CV97 team welcomes this historic news!

Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun.

Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars.
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Old 01-30-2010, 06:37 PM
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Groovey. Can't wait.
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  #7  
Old 01-30-2010, 06:41 PM
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Originally Posted by derek_b View Post
The CV97 team welcomes this historic news!

Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun.

Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars.
The good thing about the East Coast Wars is that it was pretty much ended with the hiring of a single wrestler (Nemesis), and that's something that can't be controlled with via the narratives.
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Old 01-30-2010, 07:04 PM
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I'm pretty excited about this having played both TEW07 and TEW08 versions of this.

I'm just going to throw some stuff right off the bat into the mix:


Boston: I know you were trying to show how how the territory was scrambling for workers in the face of SWF, but honestly I felt the 08 version sorta killed Boston by flooding it with Technicians. Boston (at least to me) is a brawling territory , built on the style of Iron Mike Mulligan, Wild Man Sullivan, The Boston Bomber, 10 Punch Buck Winslow (great job on his backstory btw), The Masked Patriot and Identity X...all hard-nosed brawlers used to tearing the Den to shreds. Now I know you left hope for Boston's Brawlers after you took Iron Mike away but introduced Angus McCloud and The Stomper, but the additions of Ken Dragon, Edward Monroe and Edmond Jackson turned me off the fed, because I they all work the mat rather than their fists, but they were critical now to CWB because of their popularity.

In TEW07 I actually liked Othello Dawson but he was thee "Wrestling guy" of CWB and that kinda made him unique in the shuffle of Boston. He could things no one else on the roster could do. It kinda lead to him having a personality for me, but the addition of other technicans took that away for me.

Actually there was one other technican I liked in CWB:

Mitch Haggans.

Haggans was kind of stuff character because his that "Teddy Powell" sympathy factor, the tag team partner who left behind. I always found it fun creating the "The New Enforcers"in CWB. If there any chance Haggans could be kicked out of SWF and return to CWB? Certainly the new story of Haggans doing weed and roids in TEW08 could be the explaintion

I mentioned Ken Dragon in there as one of the turn offs. Yeah I know he's a striker (and a good character too might I add) but I think he just doesn't suit CWB. I think he fits with CPW absolutely, but Boston strikes me this gritty, no-nonsense place...somewhere I just can't see Karate type stuff going over.

Also, could you return to the orginal renders of CWB or at least include them in the pic pack? i personally prefered the "thin" versions of 07 to the bulky kind...especially with the Street family. I have a feeling these were early jtlant works. I think he did AMAZING work on Japanese and Mexican workers for the 08 version but at the time he was still getting the hang of Americans.

Sorry about the negatively about Boston but's its my favourite 70s fed so naturally I'm protective of it lol


WBW: I found West Berlin to be highly fun. It's small company but the roster is really entertaining mix of guys and honestly I think you got pretty much everything right with it. As Europe's only promotion it's prefect as a company doing a little of everything and I salute you for it

HWA: Here's the thing: Harlem is the most over promotion in this game. I don't mean in the in-game sense, I mean to the fans. Everyone loves a little hardcore promotion that can, especially if that promotion is full of colourful and funny characters. I know the whole kind about HWA is that it can't possibly survive...but it must I say, it must.

I think the hoes division thing was a bad idea. I know it must have a funny idea at the time, and it is...but honestly it's a bit annoying to have to play with that joke. I mean look at it this way: is it really fun to play with a division that only has 4 workers? I think the solution is to retain the girls but as managers or whatnot, because having the them wrestle fun isn't fun.

Oh btw, I marked like a little girl when Lefty Johnson became Lucky Jiggles...screams and everything haha

Also, can HWA please get a small pop bump? Starting at 0% is a b!tch. Even just to 5% or something? I know people have shown how 0/0/0 promotions can work but I just can't do it...just can't. (Well, maybe I could now that I know about the 6 minute rule, and that menace and sex appeal are the saviours...)

AICW: I think it could be fun but it needs some spice on the roster to draw the player in

CICW I was very close to endorsing them but I think they need about 3 more interesting guys to get people really drawn in

TWL The Trailer Park could really redo with a re-render. I used to use the Bradley Braze render for the 24 year old. The one that came out was ok but again, very blocky.

In General: Could you add more free bottom tier guys? The pickings for places like Boston, Harlem and Texas are a bit on the slim side. I'm not asking to have guys laying around that could save those feds, but just a few that could fill a slot or two. I mean sort of like a Charlie Homicide type bunch of guys, just with a good deal lower stats but equally as interesting.




There lol, that's my input.
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  #9  
Old 01-30-2010, 07:43 PM
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Awesome input, Celt- Boston was kind of an afterthought for me last time, so I do need to go back and give the scene its justice. Iron Mike is now sadly dead, but most of those guys will still be the same and Corporal Doom is going to be ready to play with the big boys. I'll have to reimagine most of the undercard, and there will probably be some new characters created that fit in there. Ken Dragon's going to WIW under the name Ken "The Dragon" Wakata, I think he's best there or CPW as you said.

Haggans and McBride are both out of SWF, they'll have Edmond Jackson and a host of other poached talent. Still figuring out a landing spot for them and if they'll even be in the same place. And the Streets were some of Sadistic's last renders- surprised you don't like them, I think they're great! The Trailer Park Kid, Mikey Montana, however... he could use a better one probably. Not sure which of the other renders changed that you were looking for, but if I have them I can make them alts. I had to reformat my comp after releasing 08 so a lot of the stuff I had was lost.

WBW was a great addition, PeterHilton gave me some nice talent to start with and the new guys made it work. They'll probably be a bit bigger, have a couple more workers but not too much will change there.

Mr. G and HWA will still be there, against most logic. I think they started at 3% last time but 6% sounds fair. The hoes wrestling was probably a one-note thing that isn't so great, so I'll probably just let them work as managers. Magnum's probably going up to APWF, but I don't think anyone else will be leaving... BTW did I miss any stereotypical 70's characters that anyone could think of? HWA could always use them!

PeterHilton and I were actually kicking around making a tribute promotion to Semi-Pro, with Jackie Moon and the gang. Sound like something people would play?

AICW and CICW will be more than just feeder promotions this time, I'm going to give them their just due. Which really ties in to the need for quite a few lower level guys being needed in the U.S., as you mentioned. That's something I've been realizing with only about 35 free agent wrestlers in the U.S. and Canada, most of whom would be considered worse than Bulletproof.
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Old 01-30-2010, 07:49 PM
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Quote:
Originally Posted by The Celt View Post
I have a feeling these were early jtlant works. I think he did AMAZING work on Japanese and Mexican workers for the 08 version but at the time he was still getting the hang of Americans.
Nope, those were SadisticBlessings' work. I did try to pattern my lighting and general style after his though, because I was always a big fan of it.

I didn't do anything for the 75 mod until the latest version came out for 08. Glad you liked it though.
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  #11  
Old 01-30-2010, 07:50 PM
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Quote:
Originally Posted by derek_b View Post
The CV97 team welcomes this historic news!

Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun.

Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars.
Hey, thanks derek! I get you on the railroading, but there are certain things that I do want to have work properly, such as Dan Stone not being on a written contract by 1985 (CWF usually gets to national) so that he can take over NOTBPW. (I'm thinking of just giving him an 8 year written deal and making him a freelancer, the timeline would work out perfectly.)

But yeah, fun is the #1 priority- I just want to be able to say that it's at least as close to a historical sim as it could be without crossing that line into the player feeling like what they do doesn't matter.
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Old 01-30-2010, 07:53 PM
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Quote:
Originally Posted by derek_b View Post
The CV97 team welcomes this historic news!

Just want to drop in on the topic of narratives... don't try to railroad the dataset to simulate how everything played out. That'll be less fun for everyone. Make it fun, make it playable and only make narratives that make for a better gaming experience. Forcing promotions to close... not so fun.

Although I must admit, I am tempted to release a dataset tha tries to sim out "real" events... til I realised it would suck for so many people to know they're going to lose the East Coast Wars.
I think there's some narratives/eras we kind of HAVE to include...as well as some pre-set chemistry notes..especially since our goal is to have the game at least play close to CVerse cannon.

And I really, really want to make use of those features since it seems like they were added specifically to help modders do historical databases.

But I know we both wanr to make it a fun mod, first and foremost, so maybe we should - once finished - release two different versions: one more sim-based and one more freestyle...that may be the best solution.
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Old 01-30-2010, 10:07 PM
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With the way Dojos are working now, it should be fun as hell to play a long term game starting in 1977. Hiring rules can probably be useful to flesh out each promotion too, eg AICW and CICW could be set to hire only people under 35, CPW to not hire entertainers, etc.

The one thing that really bugged me in the last version is CFW having a child promotion in the US. They could hire people not available in Canada because of that and it didn't feel right.
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Old 01-30-2010, 10:21 PM
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This is awesome, hope you give us updates cause I can't wait to hear more.
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  #15  
Old 01-30-2010, 11:08 PM
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The Enforcers are hooking up again?

Rising a fist in the air

Solid

You know what'd be a cool idea? The Enforcers as like these freelancers, who come into a fed for just like 3 or 6 months...enter, cause some craziness, before getting beat out of the territory. I could really imagine doing the same act over in a few places: Having someone "hire" them for protection, then they do a whole bunch of menace angles, a WHOLE bunch, feud with a babyface team and then blow it off at the end as they leave. Then repeat else where. Sounds like a classic wrestling formula to me.

As for HWA, it'll be sad not to have the Magnum, but I'm sure someone else *Charlie Homicide cough Charlie Homicide* might drop by. With regards to stereotypes, I'm sure a Spanish Harlem character might be an idea. Also, if you've never seen the Warriors , you'd outta take a look. It's 1979 cult classic set in New York City and all the characters are in gangs...sounds like HWA to me In regards to stereotypes...its the 70s so...Black Panthers anyone? Also HWA is New York, and well, my people are somewhat linked to the city haha So a send up of the Irish could be an idea. Once upon a time someone in my e-fed did an Irish American Drunk comedy character...it got over very fast I must say
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